mini tweaks to item drops. still needs overhaul

This commit is contained in:
derek
2024-09-23 16:55:40 -05:00
parent 9263e891e6
commit dc825eff92
6 changed files with 10 additions and 18 deletions

View File

@@ -466,6 +466,7 @@ transform = Transform3D(0.978226, 0.207541, 0, -0.207541, 0.978226, 0, 0, 0, 1,
[node name="armStandin" type="MeshInstance3D" parent="mac10" index="8"] [node name="armStandin" type="MeshInstance3D" parent="mac10" index="8"]
transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227) transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227)
visible = false
mesh = SubResource("BoxMesh_3phrt") mesh = SubResource("BoxMesh_3phrt")
skeleton = NodePath("../../../../../..") skeleton = NodePath("../../../../../..")

View File

@@ -527,6 +527,7 @@ spot_angle_attenuation = 0.353554
[node name="armStandin" type="MeshInstance3D" parent="revolver1" index="6"] [node name="armStandin" type="MeshInstance3D" parent="revolver1" index="6"]
transform = Transform3D(2.01151e-05, -5.55667, -1.75852e-12, -5.55667, -2.01151e-05, 4.85779e-07, -4.85779e-07, 0, -5.55667, 0.502168, 0.0410088, 2.79972) transform = Transform3D(2.01151e-05, -5.55667, -1.75852e-12, -5.55667, -2.01151e-05, 4.85779e-07, -4.85779e-07, 0, -5.55667, 0.502168, 0.0410088, 2.79972)
visible = false
mesh = SubResource("BoxMesh_7fcc1") mesh = SubResource("BoxMesh_7fcc1")
skeleton = NodePath("../../../../../../../..") skeleton = NodePath("../../../../../../../..")

View File

@@ -490,6 +490,7 @@ skeleton = NodePath("")
[node name="armStandin" type="MeshInstance3D" parent="rocketlauncher1"] [node name="armStandin" type="MeshInstance3D" parent="rocketlauncher1"]
transform = Transform3D(-1.667, -1.45734e-07, 2.6077e-08, -2.6077e-08, -7.28669e-08, -1.667, 1.45734e-07, -1.667, 7.28714e-08, 0.298684, 0.50374, 0.0300984) transform = Transform3D(-1.667, -1.45734e-07, 2.6077e-08, -2.6077e-08, -7.28669e-08, -1.667, 1.45734e-07, -1.667, 7.28714e-08, 0.298684, 0.50374, 0.0300984)
visible = false
mesh = SubResource("BoxMesh_scq3u") mesh = SubResource("BoxMesh_scq3u")
skeleton = NodePath("../../../../../../..") skeleton = NodePath("../../../../../../..")

View File

@@ -11,7 +11,7 @@ config_version=5
[application] [application]
config/name="First Person Test" config/name="First Person Test"
run/main_scene="res://scenes/enemy_working_scene.tscn" run/main_scene="res://scenes/test_level_2v2.tscn"
config/features=PackedStringArray("4.3", "Forward Plus") config/features=PackedStringArray("4.3", "Forward Plus")
config/icon="res://icon.svg" config/icon="res://icon.svg"

View File

@@ -1,11 +0,0 @@
extends SubViewport
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
pass

View File

@@ -7,7 +7,6 @@ extends RigidBody3D
@onready var level_control = get_tree().current_scene @onready var level_control = get_tree().current_scene
var rng = RandomNumberGenerator.new()
var rand_amt var rand_amt
var player_follow var player_follow
var player var player
@@ -18,8 +17,7 @@ func _ready():
add_to_group("spawned") add_to_group("spawned")
#find player #find player
player = level_control.player player = level_control.player
rand_amt = randi_range(25,100)
rand_amt = rng.randi_range(25,100)
if despawning == true: if despawning == true:
await get_tree().create_timer(despawn_time_s).timeout await get_tree().create_timer(despawn_time_s).timeout
@@ -33,12 +31,14 @@ func _physics_process(delta):
self.set_linear_velocity(float_direction * 7) self.set_linear_velocity(float_direction * 7)
func picked_up(): func picked_up():
player.pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3) player.pickup_sound.pitch_scale = 1 + randf_range(-.3,.3)
player.pickup_sound.play() player.pickup_sound.play()
match pickupType: match pickupType:
# Ammo # Ammo
0: 0:
level_control.ammo_reserve[level_control.current_gun_index] += clamp((rand_amt/100) * player.gun.max_ammo, 1, player.gun.max_ammo) var ammo_add_amount = rand_amt
level_control.ammo_reserve[level_control.current_gun_index] += ammo_add_amount
print("ammo + " +str(ammo_add_amount))
# Stamina # Stamina
1: 1:
player.remaining_stamina += (rand_amt/100) * player.MAX_STAMINA player.remaining_stamina += (rand_amt/100) * player.MAX_STAMINA
@@ -47,6 +47,6 @@ func picked_up():
level_control.health += 1 level_control.health += 1
# Money # Money
3: 3:
level_control.money += int(rand_amt) level_control.money += rand_amt
queue_free() queue_free()