mini tweaks to item drops. still needs overhaul

This commit is contained in:
derek
2024-09-23 16:55:40 -05:00
parent 9263e891e6
commit dc825eff92
6 changed files with 10 additions and 18 deletions

View File

@@ -7,7 +7,6 @@ extends RigidBody3D
@onready var level_control = get_tree().current_scene
var rng = RandomNumberGenerator.new()
var rand_amt
var player_follow
var player
@@ -18,8 +17,7 @@ func _ready():
add_to_group("spawned")
#find player
player = level_control.player
rand_amt = rng.randi_range(25,100)
rand_amt = randi_range(25,100)
if despawning == true:
await get_tree().create_timer(despawn_time_s).timeout
@@ -33,12 +31,14 @@ func _physics_process(delta):
self.set_linear_velocity(float_direction * 7)
func picked_up():
player.pickup_sound.pitch_scale = 1 + rng.randf_range(-.3,.3)
player.pickup_sound.pitch_scale = 1 + randf_range(-.3,.3)
player.pickup_sound.play()
match pickupType:
# Ammo
0:
level_control.ammo_reserve[level_control.current_gun_index] += clamp((rand_amt/100) * player.gun.max_ammo, 1, player.gun.max_ammo)
var ammo_add_amount = rand_amt
level_control.ammo_reserve[level_control.current_gun_index] += ammo_add_amount
print("ammo + " +str(ammo_add_amount))
# Stamina
1:
player.remaining_stamina += (rand_amt/100) * player.MAX_STAMINA
@@ -47,6 +47,6 @@ func picked_up():
level_control.health += 1
# Money
3:
level_control.money += int(rand_amt)
level_control.money += rand_amt
queue_free()