mini tweaks to item drops. still needs overhaul
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@@ -466,6 +466,7 @@ transform = Transform3D(0.978226, 0.207541, 0, -0.207541, 0.978226, 0, 0, 0, 1,
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[node name="armStandin" type="MeshInstance3D" parent="mac10" index="8"]
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transform = Transform3D(-1.20667e-05, 0, 3.33333, 0, 3.33333, 0, -3.33333, 0, -1.20667e-05, 1.48458, -0.467889, 0.0751227)
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visible = false
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mesh = SubResource("BoxMesh_3phrt")
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skeleton = NodePath("../../../../../..")
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@@ -527,6 +527,7 @@ spot_angle_attenuation = 0.353554
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[node name="armStandin" type="MeshInstance3D" parent="revolver1" index="6"]
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transform = Transform3D(2.01151e-05, -5.55667, -1.75852e-12, -5.55667, -2.01151e-05, 4.85779e-07, -4.85779e-07, 0, -5.55667, 0.502168, 0.0410088, 2.79972)
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visible = false
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mesh = SubResource("BoxMesh_7fcc1")
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skeleton = NodePath("../../../../../../../..")
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@@ -490,6 +490,7 @@ skeleton = NodePath("")
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[node name="armStandin" type="MeshInstance3D" parent="rocketlauncher1"]
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transform = Transform3D(-1.667, -1.45734e-07, 2.6077e-08, -2.6077e-08, -7.28669e-08, -1.667, 1.45734e-07, -1.667, 7.28714e-08, 0.298684, 0.50374, 0.0300984)
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visible = false
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mesh = SubResource("BoxMesh_scq3u")
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skeleton = NodePath("../../../../../../..")
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