playlist now removes played scenes
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@@ -126,7 +126,6 @@ var controlled_elsewhere = false
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@onready var hurt_audio = $Audio/Hurt
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@onready var hit_indicator: AudioStreamPlayer = $Audio/HitIndicator
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@onready var health_indicator = $HealthIndicator
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@onready var ammo_counter = $Head/Recoil/Camera3D/AmmoCounter
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@onready var stamina_counter = $Head/Recoil/Camera3D/StaminaCounter
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@onready var recoil: Node3D = $Head/Recoil
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@onready var weapon_spawner = $Head/Recoil/Camera3D/WeaponHolder/WeaponSpawner
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@@ -490,7 +489,7 @@ func _physics_process(delta):
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level_control.die()
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focus_on_target()
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joypad_look(delta)
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joypad_look()
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aim_down_sights(delta)
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flashlight_toggle()
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hold_item(delta)
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@@ -514,7 +513,7 @@ func joypad_walk():
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return dir_out
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func joypad_look(delta):
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func joypad_look():
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if !controlled_elsewhere:
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# Joypad right stick look control
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var xAxis = Input.get_joy_axis(0,JOY_AXIS_RIGHT_X)
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