rocket launcher moves objects, blast radius not falling off properly yet
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@@ -14,7 +14,7 @@ var cycle_count
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@export var max_ammo = 15
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@export var start_mags = 3
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@export var bullet_damage = 1
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@export var bullet_force_mod = 5.0
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@export var blast_power = 50.0
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@export var bullet_speed : float = 150
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@export var bullet_drop = .3
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@export var random_spread_amt = 1.0
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@@ -97,6 +97,7 @@ func shoot(delta):
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instance_bullet.bullet_speed = bullet_speed
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instance_bullet.player_velocity = player.velocity
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instance_bullet.bullet_damage = bullet_damage
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instance_bullet.blast_power = blast_power
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instance_bullet.player_position = player.global_position
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get_tree().get_root().add_child(instance_bullet)
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