rocket launcher moves objects, blast radius not falling off properly yet

This commit is contained in:
derek
2024-08-01 10:37:18 -05:00
parent 6354dc2774
commit dc6fcf9556
6 changed files with 80 additions and 31 deletions

View File

@@ -218,6 +218,29 @@ _surfaces = [{
blend_shape_mode = 0
shadow_mesh = SubResource("ArrayMesh_6x5ra")
[sub_resource type="Animation" id="Animation_0783b"]
resource_name = "empty"
[sub_resource type="Animation" id="Animation_maeha"]
resource_name = "inspect"
[sub_resource type="Animation" id="Animation_yxlbo"]
resource_name = "reload"
tracks/0/type = "method"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"reload_finished"
}]
}
[sub_resource type="Animation" id="Animation_qw7o5"]
resource_name = "shoot"
length = 0.1
@@ -247,29 +270,6 @@ tracks/1/keys = {
"values": [Vector3(0, -1.5708, -1.5708), Vector3(0, -1.5708, -1.5708)]
}
[sub_resource type="Animation" id="Animation_yxlbo"]
resource_name = "reload"
tracks/0/type = "method"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(1),
"transitions": PackedFloat32Array(1),
"values": [{
"args": [],
"method": &"reload_finished"
}]
}
[sub_resource type="Animation" id="Animation_0783b"]
resource_name = "empty"
[sub_resource type="Animation" id="Animation_maeha"]
resource_name = "inspect"
[sub_resource type="Animation" id="Animation_rqg2e"]
resource_name = "swap_in"
tracks/0/type = "value"
@@ -375,7 +375,7 @@ mesh = SubResource("ArrayMesh_5qx80")
skeleton = NodePath("")
[node name="BarrelRaycast" type="RayCast3D" parent="rocketlauncher1"]
transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 3.53024e-22, -4.37114e-08, -0.0398292, -1.19895, -0.158627)
transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 3.53024e-22, -4.37114e-08, 0, -1.199, 0)
target_position = Vector3(0, 0, -1)
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]