rocket launcher moves objects, blast radius not falling off properly yet
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@@ -1,10 +1,17 @@
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[gd_scene load_steps=9 format=3 uid="uid://hptaoyu5jeqk"]
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[gd_scene load_steps=12 format=3 uid="uid://hptaoyu5jeqk"]
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[ext_resource type="Texture2D" uid="uid://v6217lr32l0m" path="res://assets/Models/rocket1.png" id="1_f6yyc"]
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[ext_resource type="Script" path="res://scripts/rocket.gd" id="1_s0phn"]
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[ext_resource type="Texture2D" uid="uid://cfanvwkgixns0" path="res://assets/Models/rocket.rough.png" id="2_g6kha"]
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[ext_resource type="PackedScene" uid="uid://6p7d7txcox7i" path="res://assets/rocket_explosion.tscn" id="2_mbh48"]
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[sub_resource type="Curve" id="Curve_lnjp5"]
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_data = [Vector2(0, 0), 0.0, 1.4, 0, 0, Vector2(1, 1), 0.0, 0.0, 0, 0]
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point_count = 2
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[sub_resource type="CurveTexture" id="CurveTexture_0mibw"]
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curve = SubResource("Curve_lnjp5")
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_2051l"]
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resource_name = "rocketlauncher1.rocket"
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cull_mode = 2
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@@ -54,7 +61,10 @@ shadow_mesh = SubResource("ArrayMesh_xh68t")
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radius = 0.154605
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height = 1.21279
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[node name="Rocket" type="RigidBody3D"]
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[sub_resource type="SphereShape3D" id="SphereShape3D_vdo7n"]
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radius = 10.0
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[node name="Rocket" type="RigidBody3D" node_paths=PackedStringArray("blast_radius")]
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collision_layer = 6
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collision_mask = 7
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continuous_cd = true
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@@ -62,14 +72,23 @@ max_contacts_reported = 100
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contact_monitor = true
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script = ExtResource("1_s0phn")
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explosion = ExtResource("2_mbh48")
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blast_radius = NodePath("BlastRadius")
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blast_radius_falloff = SubResource("CurveTexture_0mibw")
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[node name="Rocket" type="MeshInstance3D" parent="."]
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transform = Transform3D(-1.48467e-14, -4.37114e-08, -1, -1, 3.13916e-07, 1.12501e-15, 3.13916e-07, 1, -4.37114e-08, -0.103685, 0, -0.116837)
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transform = Transform3D(-1.48467e-14, -4.37114e-08, -1, -1, 3.13916e-07, 1.12501e-15, 3.13916e-07, 1, -4.37114e-08, 0, 0, -0.117)
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mesh = SubResource("ArrayMesh_atqsb")
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skeleton = NodePath("")
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[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
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transform = Transform3D(1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, -0.131657, 0, 0.116837)
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transform = Transform3D(1.91069e-15, 4.37114e-08, -1, 1, -4.37114e-08, 0, -4.37114e-08, -1, -4.37114e-08, 0, 0, 0.117)
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shape = SubResource("CapsuleShape3D_8v4gm")
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[node name="BlastRadius" type="Area3D" parent="."]
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collision_layer = 0
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collision_mask = 7
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[node name="radiusShape" type="CollisionShape3D" parent="BlastRadius"]
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shape = SubResource("SphereShape3D_vdo7n")
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[connection signal="body_shape_entered" from="." to="." method="_on_body_shape_entered"]
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@@ -218,6 +218,29 @@ _surfaces = [{
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blend_shape_mode = 0
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shadow_mesh = SubResource("ArrayMesh_6x5ra")
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[sub_resource type="Animation" id="Animation_0783b"]
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resource_name = "empty"
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[sub_resource type="Animation" id="Animation_maeha"]
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resource_name = "inspect"
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[sub_resource type="Animation" id="Animation_yxlbo"]
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resource_name = "reload"
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tracks/0/type = "method"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"reload_finished"
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}]
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}
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[sub_resource type="Animation" id="Animation_qw7o5"]
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resource_name = "shoot"
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length = 0.1
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@@ -247,29 +270,6 @@ tracks/1/keys = {
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"values": [Vector3(0, -1.5708, -1.5708), Vector3(0, -1.5708, -1.5708)]
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}
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[sub_resource type="Animation" id="Animation_yxlbo"]
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resource_name = "reload"
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tracks/0/type = "method"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(1),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"reload_finished"
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}]
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}
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[sub_resource type="Animation" id="Animation_0783b"]
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resource_name = "empty"
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[sub_resource type="Animation" id="Animation_maeha"]
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resource_name = "inspect"
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[sub_resource type="Animation" id="Animation_rqg2e"]
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resource_name = "swap_in"
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tracks/0/type = "value"
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@@ -375,7 +375,7 @@ mesh = SubResource("ArrayMesh_5qx80")
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skeleton = NodePath("")
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[node name="BarrelRaycast" type="RayCast3D" parent="rocketlauncher1"]
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transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 3.53024e-22, -4.37114e-08, -0.0398292, -1.19895, -0.158627)
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transform = Transform3D(1.91069e-15, -1, -4.37114e-08, -4.37114e-08, -4.37114e-08, 1, -1, 3.53024e-22, -4.37114e-08, 0, -1.199, 0)
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target_position = Vector3(0, 0, -1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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