more tweaks, not perfect but way better than before
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@@ -29,7 +29,7 @@ func Physics_Update(delta):
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move_to_nav_point(delta)
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#do turret scan
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turret_look3D(delta)
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turret_scan(Vector3(0,scan_direction,0),delta)
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func get_new_point_of_interest():
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if enemy.player_last_seen != null and enemy.player_last_seen != move_target:
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