more tweaks, not perfect but way better than before
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@@ -31,7 +31,7 @@ func Physics_Update(delta):
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move_to_nav_point(delta)
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#do turret scan
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turret_scan_look(enemy.nav_agent.get_next_path_position(),scan_direction,delta)
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turret_scan(Vector3(0,scan_direction,0),delta)
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func get_new_wander_point():
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var x = randf_range(-wander_distance_max,wander_distance_max)
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