more tweaks to clamber, still needs animation

This commit is contained in:
derek
2025-06-17 10:46:51 -05:00
parent 4047a1c9a8
commit daf0cf9c80

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@@ -378,7 +378,7 @@ target_position = Vector3(0, 0, 1)
one_shot = true one_shot = true
[node name="ClamberMaxRay" type="RayCast3D" parent="."] [node name="ClamberMaxRay" type="RayCast3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.797, 0) transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11641, -0.391445)
target_position = Vector3(0, 0, -1) target_position = Vector3(0, 0, -1)
collision_mask = 33 collision_mask = 33