more tweaks to clamber, still needs animation
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@@ -378,7 +378,7 @@ target_position = Vector3(0, 0, 1)
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one_shot = true
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one_shot = true
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[node name="ClamberMaxRay" type="RayCast3D" parent="."]
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[node name="ClamberMaxRay" type="RayCast3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.797, 0)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11641, -0.391445)
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target_position = Vector3(0, 0, -1)
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target_position = Vector3(0, 0, -1)
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collision_mask = 33
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collision_mask = 33
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