replaced sprinting with mid air dash
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@@ -1,9 +1,9 @@
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extends Node3D
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@export var MOVE_SPEED = 15
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@export var CAMERA_LOOK_SPEED = 20
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@export var FOV_CHANGE_SPEED = 20
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@export var MOVE_SPEED = 30
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@export var CAMERA_LOOK_SPEED = 40
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@export var FOV_CHANGE_SPEED = 40
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@onready var look_ray = $LookRay
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@onready var camera = $Camera3D
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@@ -36,6 +36,7 @@ func _ready():
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#highlight target
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if target != null:
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var taunt_spawn = ENEMY_TAUNT.instantiate()
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taunt_spawn.text = taunt_spawn.taunts.pick_random()
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target.add_child(taunt_spawn)
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taunt_spawn.global_transform.origin = target.position + Vector3(0,2,0)
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