blunderbus model added

This commit is contained in:
derek
2024-11-22 17:01:33 -06:00
parent a867246788
commit da6ac13cf7
17 changed files with 516 additions and 23 deletions

View File

@@ -312,27 +312,9 @@ func _physics_process(delta):
else:
held_item_rotation.y = clamp(held_item_rotation.y - deg_to_rad(45), deg_to_rad(0),deg_to_rad(360))
# Weapon Swap by Numbers
if Input.is_action_just_pressed("numb_1"):
weapon_select(0)
if Input.is_action_just_pressed("numb_2"):
weapon_select(1)
if Input.is_action_just_pressed("numb_3"):
weapon_select(2)
if Input.is_action_just_pressed("numb_4"):
weapon_select(3)
if Input.is_action_just_pressed("numb_5"):
weapon_select(4)
if Input.is_action_just_pressed("numb_6"):
weapon_select(5)
if Input.is_action_just_pressed("numb_7"):
weapon_select(6)
if Input.is_action_just_pressed("numb_8"):
weapon_select(7)
if Input.is_action_just_pressed("numb_9"):
weapon_select(8)
if Input.is_action_just_pressed("numb_0"):
weapon_select(9)
for i in range(10):
if Input.is_action_just_pressed("numb_" + str(i)):
weapon_select((i - 1))
#interact button
if Input.is_action_just_pressed("interact"):