blunderbus model added
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@@ -312,27 +312,9 @@ func _physics_process(delta):
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else:
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held_item_rotation.y = clamp(held_item_rotation.y - deg_to_rad(45), deg_to_rad(0),deg_to_rad(360))
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# Weapon Swap by Numbers
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if Input.is_action_just_pressed("numb_1"):
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weapon_select(0)
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if Input.is_action_just_pressed("numb_2"):
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weapon_select(1)
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if Input.is_action_just_pressed("numb_3"):
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weapon_select(2)
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if Input.is_action_just_pressed("numb_4"):
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weapon_select(3)
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if Input.is_action_just_pressed("numb_5"):
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weapon_select(4)
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if Input.is_action_just_pressed("numb_6"):
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weapon_select(5)
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if Input.is_action_just_pressed("numb_7"):
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weapon_select(6)
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if Input.is_action_just_pressed("numb_8"):
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weapon_select(7)
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if Input.is_action_just_pressed("numb_9"):
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weapon_select(8)
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if Input.is_action_just_pressed("numb_0"):
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weapon_select(9)
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for i in range(10):
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if Input.is_action_just_pressed("numb_" + str(i)):
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weapon_select((i - 1))
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#interact button
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if Input.is_action_just_pressed("interact"):
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