improved recoil, fixing bounce
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@@ -404,6 +404,7 @@ _data = {
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[node name="mac10" node_paths=PackedStringArray("flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_nb4p5")]
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script = ExtResource("2_tskiy")
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gun_name = "Mac 10"
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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max_ammo = 20
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bullet_damage = 2
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bullet_speed = 1500
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