continued work on AI, still broken
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@@ -26,6 +26,8 @@ bullet_damage = 5
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 1200
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decibels_of_gunfire_sound = 160.0
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max_distance_heard = 100
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casing = ExtResource("2_ylruw")
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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