bullet physics seem better, need to figure out collisions and collision points
This commit is contained in:
@@ -1,10 +1,11 @@
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[gd_scene load_steps=14 format=3 uid="uid://dq3pqbjg7o241"]
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[gd_scene load_steps=15 format=3 uid="uid://dq3pqbjg7o241"]
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[ext_resource type="Script" path="res://scripts/LevelManager.gd" id="1_iqxey"]
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[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="2_bbv4q"]
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[ext_resource type="Material" uid="uid://br2pyyyl2n3cx" path="res://assets/materials/prototype/prototype1.tres" id="3_ol40x"]
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[ext_resource type="PackedScene" uid="uid://b5eclfg0cmmal" path="res://assets/revolver_1.tscn" id="3_tt31v"]
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[ext_resource type="PackedScene" uid="uid://drwae3loscbw7" path="res://assets/player.tscn" id="4_1k4dj"]
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[ext_resource type="PackedScene" uid="uid://cnfc8rtk6l1d8" path="res://assets/crate1.tscn" id="6_4jfab"]
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[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_s7a4u"]
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sky_horizon_color = Color(0.64625, 0.65575, 0.67075, 1)
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@@ -25,6 +26,21 @@ glow_enabled = true
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[sub_resource type="BoxShape3D" id="BoxShape3D_1u1id"]
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[sub_resource type="Animation" id="Animation_qlawa"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(6.78104, 1.26555, -18.3016)]
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}
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[sub_resource type="Animation" id="Animation_l1fwm"]
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resource_name = "new_animation"
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length = 7.0
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@@ -42,21 +58,6 @@ tracks/0/keys = {
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"values": [Vector3(6.78104, 1.26555, -18.3016), Vector3(6.78104, 8.4087, -18.3016), Vector3(-4.99932, 8.4087, -18.3016), Vector3(21.2047, 8.4087, -18.3016), Vector3(21.2047, 8.4087, -18.3016), Vector3(21.2047, 8.4087, 16.4439)]
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}
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[sub_resource type="Animation" id="Animation_qlawa"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath(".:position")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [Vector3(6.78104, 1.26555, -18.3016)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_dlky4"]
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_data = {
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"RESET": SubResource("Animation_qlawa"),
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@@ -104,3 +105,6 @@ libraries = {
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"": SubResource("AnimationLibrary_dlky4")
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}
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autoplay = "new_animation"
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[node name="Crate1" parent="." instance=ExtResource("6_4jfab")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 17.8157, 3.08948, -17.9593)
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