started work on gun switching, need to iron out kinks and set up weapon management script
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13
scripts/WeaponManager.gd
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13
scripts/WeaponManager.gd
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extends Node3D
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@export var gun_1 : Resource
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@export var gun_2 : Resource
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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