started work on gun switching, need to iron out kinks and set up weapon management script

This commit is contained in:
Derek
2024-07-14 23:52:46 -05:00
parent 6fedc3e3c5
commit d4bafbc0bf
10 changed files with 72 additions and 22 deletions

View File

@@ -28,7 +28,7 @@ shadow_color = Color(0, 0, 0, 1)
size = Vector3(3, 3, 3)
[sub_resource type="BoxShape3D" id="BoxShape3D_gnkxs"]
size = Vector3(10, 3, 10)
size = Vector3(10, 5.48804, 10)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
@@ -125,6 +125,7 @@ collision_layer = 0
collision_mask = 4
[node name="CollisionShape3D" type="CollisionShape3D" parent="pick_up_magnet"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.713223, -3.23375)
shape = SubResource("BoxShape3D_gnkxs")
[node name="Audio" type="Node" parent="."]