Switches now have timers
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@@ -1,40 +1,8 @@
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extends Node3D
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var switched_on
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@export var start_on : bool = false
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@export var toggle_enabled : bool = false
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@export var bullet_enabled : bool = true
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@export var timer_enabled : bool = false
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@export var timer_duration : float = 2.0
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signal switch_on()
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signal switch_off()
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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add_to_group("switch")
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add_to_group("interact")
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switched_on = start_on
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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extends SwitchBasic
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func interact():
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if toggle_enabled:
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if switched_on == true:
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switched_on = false
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SignalBus.emit_signal("switch_changed")
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else:
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switched_on = true
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SignalBus.emit_signal("switch_changed")
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else:
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switched_on = true
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SignalBus.emit_signal("switch_changed")
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switch()
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func _on_static_body_3d_switch_hit() -> void:
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if bullet_enabled:
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interact()
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switch()
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