Switches now have timers
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@@ -48,7 +48,7 @@ shadow_mesh = SubResource("ArrayMesh_1l8qq")
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[sub_resource type="BoxShape3D" id="BoxShape3D_rhc2e"]
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size = Vector3(2.20142, 2.09351, 2.20142)
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[node name="Crate1" type="RigidBody3D" groups=["scene_rigidbody"]]
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[node name="Crate1" type="RigidBody3D" groups=["scene_rigidbody", "weight"]]
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collision_layer = 33
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collision_mask = 125
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