started fixing hud to prevent crosshair from wobbling
This commit is contained in:
@@ -178,7 +178,7 @@ tracks/2/path = NodePath(".")
|
||||
tracks/2/interp = 1
|
||||
tracks/2/loop_wrap = true
|
||||
tracks/2/keys = {
|
||||
"times": PackedFloat32Array(0.166667, 0.566667),
|
||||
"times": PackedFloat32Array(0.166667, 0.266667),
|
||||
"transitions": PackedFloat32Array(1, 1),
|
||||
"values": [{
|
||||
"args": [],
|
||||
|
||||
@@ -33,14 +33,15 @@ glow_enabled = true
|
||||
fog_density = 0.0005
|
||||
|
||||
[node name="Realtime Day Night Cycle" type="Node3D"]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
|
||||
script = ExtResource("1_idjmm")
|
||||
sun_color = SubResource("GradientTexture1D_xp6wm")
|
||||
realtime = true
|
||||
sun_energy_over_time = SubResource("Curve_idjmm")
|
||||
|
||||
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
|
||||
environment = SubResource("Environment_ml2st")
|
||||
|
||||
[node name="Sun" type="DirectionalLight3D" parent="."]
|
||||
transform = Transform3D(0.969658, -0.064919, 0.235691, -0.0649191, 0.861104, 0.504268, -0.235691, -0.504268, 0.830761, 0, 0, 0)
|
||||
transform = Transform3D(0.997171, 0.0751772, 0, 0.0642699, -0.852493, 0.518773, 0.0389999, -0.517306, -0.854912, 0, 0, 0)
|
||||
light_energy = 1.45936
|
||||
shadow_enabled = true
|
||||
|
||||
@@ -34,7 +34,6 @@ weapon_type = 0
|
||||
reload_type = 0
|
||||
bullet = ExtResource("2_mnla0")
|
||||
fire_mode = 1
|
||||
hitscan_range = 100.0
|
||||
fov_zoom_amt = 0.98
|
||||
ads = false
|
||||
recoil_amount = Vector3(0.05, 0.05, 0.05)
|
||||
@@ -44,10 +43,15 @@ start_mags = 3
|
||||
bullet_damage = 1
|
||||
smoke_enabled = false
|
||||
bullet_force_mod = 5.0
|
||||
bullet_speed = 300
|
||||
bullet_speed = 100
|
||||
vibration_weak_magnitude = 0.1
|
||||
vibration_strong_magnitude = 0.5
|
||||
vibration_duration = 0.1
|
||||
chamber_rot_amount = 60.0
|
||||
shotgun_spread = Vector3(0.1, 0.1, 0.1)
|
||||
pellets_per_shot = 20
|
||||
blast_power = 50.0
|
||||
hitscan_range = 100.0
|
||||
|
||||
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uqdtd"]
|
||||
resource_name = "rocketlauncher12"
|
||||
@@ -611,7 +615,7 @@ skeleton = NodePath("../../../../../../..")
|
||||
|
||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||
libraries = {
|
||||
"": SubResource("AnimationLibrary_lrhqi")
|
||||
&"": SubResource("AnimationLibrary_lrhqi")
|
||||
}
|
||||
|
||||
[node name="Audio" type="Node3D" parent="."]
|
||||
|
||||
@@ -367,7 +367,7 @@ size = Vector3(1, 0.524719, 0.556091)
|
||||
material = ExtResource("17_bp2ds")
|
||||
size = Vector3(1.075, 0.61, 0.575)
|
||||
|
||||
[node name="Chest1" type="RigidBody3D" groups=["persist"]]
|
||||
[node name="Chest1" type="RigidBody3D" node_paths=PackedStringArray("outline_meshes") groups=["persist"]]
|
||||
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, 0, 0, 0)
|
||||
collision_layer = 32
|
||||
collision_mask = 109
|
||||
@@ -376,6 +376,7 @@ center_of_mass_mode = 1
|
||||
continuous_cd = true
|
||||
script = ExtResource("1_0qjnf")
|
||||
weapon_drops = Array[Resource]([ExtResource("2_fw6eu"), ExtResource("3_vrqjr"), ExtResource("4_45tks"), ExtResource("5_koj0g"), ExtResource("6_plk4s"), ExtResource("7_t1qyn")])
|
||||
outline_meshes = [NodePath("OutlineMesh")]
|
||||
|
||||
[node name="chest_base" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.263113, 0)
|
||||
@@ -431,6 +432,6 @@ stream = SubResource("AudioStreamRandomizer_hfqb3")
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.235504, -0.00180054)
|
||||
shape = SubResource("BoxShape3D_6k52y")
|
||||
|
||||
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
|
||||
[node name="OutlineMesh" type="MeshInstance3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -2.92717e-10, 0.276406, 0.00334829)
|
||||
mesh = SubResource("BoxMesh_bp2ds")
|
||||
|
||||
148
hud.tscn
148
hud.tscn
@@ -34,56 +34,12 @@ grow_vertical = 2
|
||||
script = ExtResource("1_7hukm")
|
||||
radial_stamina = true
|
||||
|
||||
[node name="Money" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 44.975
|
||||
offset_top = -273.09
|
||||
offset_right = 244.975
|
||||
offset_bottom = -142.09
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 125
|
||||
text = "$"
|
||||
[node name="StaticItems" type="Control" parent="."]
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
|
||||
[node name="HealthBar" type="ProgressBar" parent="."]
|
||||
custom_minimum_size = Vector2(300, 50)
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 50.38
|
||||
offset_top = -105.315
|
||||
offset_right = 350.38
|
||||
offset_bottom = -55.315
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_2hn4h")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_axtce")
|
||||
value = 30.45
|
||||
show_percentage = false
|
||||
|
||||
[node name="LeftMargin" type="MarginContainer" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = -125.0
|
||||
offset_right = 300.0
|
||||
grow_vertical = 0
|
||||
theme_override_constants/margin_left = 50
|
||||
theme_override_constants/margin_top = 50
|
||||
theme_override_constants/margin_right = 50
|
||||
theme_override_constants/margin_bottom = 50
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="LeftMargin"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="StaminaBar2" type="ProgressBar" parent="."]
|
||||
[node name="StaminaBar2" type="ProgressBar" parent="StaticItems"]
|
||||
custom_minimum_size = Vector2(30, 10)
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
@@ -91,10 +47,10 @@ anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
offset_left = 50.0
|
||||
offset_top = 27.0
|
||||
offset_right = 105.0
|
||||
offset_bottom = 37.0
|
||||
offset_left = 606.0
|
||||
offset_top = 331.0
|
||||
offset_right = 661.0
|
||||
offset_bottom = 341.0
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
rotation = -1.5708
|
||||
@@ -104,7 +60,7 @@ theme_override_styles/fill = SubResource("StyleBoxFlat_axtce")
|
||||
value = 35.29
|
||||
show_percentage = false
|
||||
|
||||
[node name="Crosshair" type="TextureRect" parent="." groups=["hud"]]
|
||||
[node name="Crosshair" type="TextureRect" parent="StaticItems" groups=["hud"]]
|
||||
layout_mode = 0
|
||||
offset_right = 396.0
|
||||
offset_bottom = 396.0
|
||||
@@ -112,7 +68,7 @@ texture = ExtResource("3_mgrwc")
|
||||
expand_mode = 3
|
||||
stretch_mode = 4
|
||||
|
||||
[node name="CrosshairCenter" type="TextureRect" parent="." groups=["hud"]]
|
||||
[node name="CrosshairCenter" type="TextureRect" parent="StaticItems" groups=["hud"]]
|
||||
layout_mode = 0
|
||||
offset_right = 396.0
|
||||
offset_bottom = 396.0
|
||||
@@ -121,7 +77,7 @@ texture = ExtResource("4_61fkt")
|
||||
expand_mode = 3
|
||||
stretch_mode = 4
|
||||
|
||||
[node name="StaminaBar" type="TextureProgressBar" parent="."]
|
||||
[node name="StaminaBar" type="TextureProgressBar" parent="StaticItems"]
|
||||
material = SubResource("CanvasItemMaterial_ytfhs")
|
||||
layout_mode = 0
|
||||
offset_right = 370.0
|
||||
@@ -131,15 +87,77 @@ value = 49.0
|
||||
fill_mode = 5
|
||||
texture_progress = ExtResource("4_ooaul")
|
||||
|
||||
[node name="GunInfo" type="MarginContainer" parent="."]
|
||||
[node name="WobbleItems" type="Control" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = 8
|
||||
anchor_left = 0.5
|
||||
anchor_top = 0.5
|
||||
anchor_right = 0.5
|
||||
anchor_bottom = 0.5
|
||||
grow_horizontal = 2
|
||||
grow_vertical = 2
|
||||
|
||||
[node name="Money" type="Label" parent="WobbleItems"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 44.975
|
||||
offset_top = 334.91
|
||||
offset_right = 244.975
|
||||
offset_bottom = 465.91
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
theme_override_font_sizes/font_size = 125
|
||||
text = "$"
|
||||
|
||||
[node name="HealthBar" type="ProgressBar" parent="WobbleItems"]
|
||||
custom_minimum_size = Vector2(300, 50)
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = 50.38
|
||||
offset_top = 502.685
|
||||
offset_right = 350.38
|
||||
offset_bottom = 552.685
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_styles/background = SubResource("StyleBoxFlat_2hn4h")
|
||||
theme_override_styles/fill = SubResource("StyleBoxFlat_axtce")
|
||||
value = 30.45
|
||||
show_percentage = false
|
||||
|
||||
[node name="LeftMargin" type="MarginContainer" parent="WobbleItems"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 2
|
||||
anchor_top = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_top = 483.0
|
||||
offset_right = 300.0
|
||||
offset_bottom = 608.0
|
||||
grow_vertical = 0
|
||||
theme_override_constants/margin_left = 50
|
||||
theme_override_constants/margin_top = 50
|
||||
theme_override_constants/margin_right = 50
|
||||
theme_override_constants/margin_bottom = 50
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="WobbleItems/LeftMargin"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/separation = 10
|
||||
|
||||
[node name="GunInfo" type="MarginContainer" parent="WobbleItems"]
|
||||
layout_mode = 1
|
||||
anchors_preset = 3
|
||||
anchor_left = 1.0
|
||||
anchor_top = 1.0
|
||||
anchor_right = 1.0
|
||||
anchor_bottom = 1.0
|
||||
offset_left = -734.0
|
||||
offset_top = -372.0
|
||||
offset_left = 378.0
|
||||
offset_top = 236.0
|
||||
offset_right = 1112.0
|
||||
offset_bottom = 608.0
|
||||
grow_horizontal = 0
|
||||
grow_vertical = 0
|
||||
theme = ExtResource("1_22trs")
|
||||
@@ -148,7 +166,7 @@ theme_override_constants/margin_top = 50
|
||||
theme_override_constants/margin_right = 50
|
||||
theme_override_constants/margin_bottom = 50
|
||||
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="GunInfo"]
|
||||
[node name="VBoxContainer" type="VBoxContainer" parent="WobbleItems/GunInfo"]
|
||||
layout_mode = 2
|
||||
size_flags_horizontal = 8
|
||||
size_flags_vertical = 8
|
||||
@@ -156,7 +174,7 @@ theme = ExtResource("1_22trs")
|
||||
theme_override_constants/separation = 10
|
||||
alignment = 2
|
||||
|
||||
[node name="Gun Name" type="Label" parent="GunInfo/VBoxContainer"]
|
||||
[node name="Gun Name" type="Label" parent="WobbleItems/GunInfo/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_type_variation = &"TextShadow"
|
||||
@@ -165,26 +183,26 @@ theme_override_constants/outline_size = 15
|
||||
text = "Gun Name"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="AmmoCounter" type="HBoxContainer" parent="GunInfo/VBoxContainer"]
|
||||
[node name="AmmoCounter" type="HBoxContainer" parent="WobbleItems/GunInfo/VBoxContainer"]
|
||||
layout_mode = 2
|
||||
size_flags_vertical = 3
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_constants/separation = 50
|
||||
alignment = 2
|
||||
|
||||
[node name="AmmoCurrent" type="Label" parent="GunInfo/VBoxContainer/AmmoCounter"]
|
||||
[node name="AmmoCurrent" type="Label" parent="WobbleItems/GunInfo/VBoxContainer/AmmoCounter"]
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_constants/outline_size = 15
|
||||
text = "XXX"
|
||||
horizontal_alignment = 2
|
||||
|
||||
[node name="Label" type="Label" parent="GunInfo/VBoxContainer/AmmoCounter"]
|
||||
[node name="Label" type="Label" parent="WobbleItems/GunInfo/VBoxContainer/AmmoCounter"]
|
||||
layout_mode = 2
|
||||
theme_override_constants/outline_size = 15
|
||||
text = "-"
|
||||
|
||||
[node name="AmmoReserve" type="Label" parent="GunInfo/VBoxContainer/AmmoCounter"]
|
||||
[node name="AmmoReserve" type="Label" parent="WobbleItems/GunInfo/VBoxContainer/AmmoCounter"]
|
||||
layout_mode = 2
|
||||
theme = ExtResource("1_22trs")
|
||||
theme_override_colors/font_shadow_color = Color(0, 0, 0, 1)
|
||||
|
||||
@@ -14,13 +14,12 @@ config/name="First Person Test"
|
||||
config/tags=PackedStringArray("fps")
|
||||
run/main_scene="uid://f7e0v1r6ra6c"
|
||||
config/features=PackedStringArray("4.4", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
config/icon="uid://gx3iw54iemho"
|
||||
|
||||
[autoload]
|
||||
|
||||
SaveLoad="*res://scripts/save_load.gd"
|
||||
SignalBus="*res://scripts/signal_bus.gd"
|
||||
SwitchBasic="*res://scripts/switch_basic.gd"
|
||||
RigidbodyGeneric="*res://scripts/rigidbody_generic.gd"
|
||||
GameGlobals="*res://scripts/game_globals.gd"
|
||||
HelperFuncs="*res://scripts/HelperFuncs.gd"
|
||||
|
||||
@@ -331,7 +331,6 @@ _data = {
|
||||
[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("26_qoxo0")]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -11.9891, 1.53028, 4.26966)
|
||||
set_time = 18.25
|
||||
north_offset = null
|
||||
|
||||
[node name="CSGBox3D" type="CSGBox3D" parent="."]
|
||||
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 8.54059, -4.88213, 0)
|
||||
|
||||
@@ -3,6 +3,7 @@ class_name Chest
|
||||
|
||||
@export var weapon_drops : Array[Resource]
|
||||
@export var health : float = 30
|
||||
@export var outline_meshes : Array[MeshInstance3D]
|
||||
@onready var serial_label: Label3D = $chest_lid/serial_number
|
||||
|
||||
var serial_number
|
||||
@@ -29,8 +30,14 @@ func _process(delta: float) -> void:
|
||||
func hit(dam):
|
||||
health -= dam
|
||||
if !open and health <= 0:
|
||||
anim_player.play("open")
|
||||
open = true
|
||||
open_chest()
|
||||
|
||||
func open_chest():
|
||||
anim_player.play("open")
|
||||
if outline_meshes != null:
|
||||
for i in outline_meshes:
|
||||
i.visible = false
|
||||
open = true
|
||||
|
||||
func spawn_drop():
|
||||
drop_weapon.position = item_spawn.global_position
|
||||
|
||||
@@ -16,18 +16,19 @@ var crosshair_target
|
||||
|
||||
@onready var level_control = get_tree().current_scene
|
||||
@onready var player = level_control.player
|
||||
@onready var stamina_bar: TextureProgressBar = $StaminaBar
|
||||
@onready var stamina_bar_2: ProgressBar = $StaminaBar2
|
||||
@onready var health_bar: ProgressBar = $HealthBar
|
||||
@onready var ammo_counter: HBoxContainer = $GunInfo/VBoxContainer/AmmoCounter
|
||||
@onready var gun_name: Label = $"GunInfo/VBoxContainer/Gun Name"
|
||||
@onready var ammo_current: Label = $GunInfo/VBoxContainer/AmmoCounter/AmmoCurrent
|
||||
@onready var ammo_reserve: Label = $GunInfo/VBoxContainer/AmmoCounter/AmmoReserve
|
||||
@onready var gun_info: MarginContainer = $GunInfo
|
||||
@onready var money: Label = $Money
|
||||
@onready var crosshair: TextureRect = $Crosshair
|
||||
@onready var crosshair_center: TextureRect = $CrosshairCenter
|
||||
@onready var stamina_bar: TextureProgressBar = $StaticItems/StaminaBar
|
||||
@onready var stamina_bar_2: ProgressBar = $StaticItems/StaminaBar2
|
||||
@onready var health_bar: ProgressBar = $WobbleItems/HealthBar
|
||||
@onready var ammo_counter: HBoxContainer = $WobbleItems/GunInfo/VBoxContainer/AmmoCounter
|
||||
@onready var gun_name: Label = $"WobbleItems/GunInfo/VBoxContainer/Gun Name"
|
||||
@onready var ammo_current: Label = $WobbleItems/GunInfo/VBoxContainer/AmmoCounter/AmmoCurrent
|
||||
@onready var ammo_reserve: Label = $WobbleItems/GunInfo/VBoxContainer/AmmoCounter/AmmoReserve
|
||||
@onready var gun_info: MarginContainer = $WobbleItems/GunInfo
|
||||
@onready var money: Label = $WobbleItems/Money
|
||||
@onready var crosshair: TextureRect = $StaticItems/Crosshair
|
||||
@onready var crosshair_center: TextureRect = $StaticItems/CrosshairCenter
|
||||
@onready var pickup_item_indicator = preload("res://assets/pickup_item_indicator.tscn")
|
||||
@onready var wobble_items: Control = $WobbleItems
|
||||
|
||||
const FULL_WHITE = Color(1, 1, 1, 1)
|
||||
const TRANSPARENT = Color(1, 1, 1, 0)
|
||||
@@ -174,6 +175,8 @@ func _process(delta: float) -> void:
|
||||
## SPAWN NOTIFICATIONS
|
||||
spawn_notifs()
|
||||
|
||||
wobble_items.position = hud_wobble(delta)
|
||||
|
||||
func crosshair_size_change():
|
||||
crosshair_target += Vector2(20,20)
|
||||
|
||||
@@ -220,3 +223,20 @@ func spawn_notifs():
|
||||
|
||||
func player_hit():
|
||||
crosshair_size_change()
|
||||
|
||||
func hud_wobble(delta):
|
||||
var viewport_height_adj = (get_viewport().size.y/1080)
|
||||
|
||||
var HUD_WOBBLE_MAX : float = 40 * viewport_height_adj
|
||||
var MOUSE_AMT = 10 * viewport_height_adj
|
||||
var VELOCITY_AMT = 100 * viewport_height_adj
|
||||
var HUD_SPEED = 10 * viewport_height_adj
|
||||
|
||||
var dir_mouse = Vector2(-player.mouse_input.x * MOUSE_AMT,-player.mouse_input.y * MOUSE_AMT)
|
||||
var velocity_dir_transformed = player.velocity.normalized() * player.global_basis
|
||||
var velocity_lengh_clamped = clamp(player.velocity.length(),-VELOCITY_AMT,VELOCITY_AMT)
|
||||
var dir_velocity = Vector2(-velocity_dir_transformed.x * velocity_lengh_clamped,velocity_dir_transformed.y * velocity_lengh_clamped)
|
||||
var dir_clamped = clamp(dir_mouse + dir_velocity,Vector2(-HUD_WOBBLE_MAX,-HUD_WOBBLE_MAX),Vector2(HUD_WOBBLE_MAX,HUD_WOBBLE_MAX))
|
||||
var offset = lerp(position, dir_clamped, delta * HUD_SPEED)
|
||||
|
||||
return offset
|
||||
|
||||
@@ -476,7 +476,6 @@ func _physics_process(delta):
|
||||
joypad_look()
|
||||
aim_down_sights(delta)
|
||||
flashlight_toggle()
|
||||
hud_wobble(delta)
|
||||
hold_item(delta)
|
||||
move_and_slide()
|
||||
crouch(delta)
|
||||
@@ -591,23 +590,6 @@ func aim_down_sights(delta):
|
||||
else:
|
||||
gun.position = lerp(gun.position, weapon_start_pos,(delta * 100)/Engine.time_scale)
|
||||
|
||||
func hud_wobble(delta):
|
||||
var viewport_height_adj = (get_viewport().size.y/1080)
|
||||
|
||||
var HUD_WOBBLE_MAX : float = 40 * viewport_height_adj
|
||||
var MOUSE_AMT = 10 * viewport_height_adj
|
||||
var VELOCITY_AMT = 100 * viewport_height_adj
|
||||
var HUD_SPEED = 10 * viewport_height_adj
|
||||
|
||||
var dir_mouse = Vector2(-mouse_input.x * MOUSE_AMT,-mouse_input.y * MOUSE_AMT)
|
||||
var velocity_dir_transformed = velocity.normalized() * global_basis
|
||||
var velocity_lengh_clamped = clamp(velocity.length(),-VELOCITY_AMT,VELOCITY_AMT)
|
||||
var dir_velocity = Vector2(-velocity_dir_transformed.x * velocity_lengh_clamped,velocity_dir_transformed.y * velocity_lengh_clamped)
|
||||
var dir_clamped = clamp(dir_mouse + dir_velocity,Vector2(-HUD_WOBBLE_MAX,-HUD_WOBBLE_MAX),Vector2(HUD_WOBBLE_MAX,HUD_WOBBLE_MAX))
|
||||
var offset = lerp(hud.position, dir_clamped, delta * HUD_SPEED)
|
||||
hud.position = offset
|
||||
hud.crosshair.position = -offset
|
||||
|
||||
func grab_moveable(body):
|
||||
held_item_cache = {
|
||||
"gravity_scale" : body.gravity_scale
|
||||
|
||||
@@ -10,3 +10,12 @@ var bullet_force_mod
|
||||
var bullet_speed
|
||||
var blast_power
|
||||
var blast_radius
|
||||
|
||||
func _ready() -> void:
|
||||
visible = false
|
||||
|
||||
func _process(delta: float) -> void:
|
||||
var distance_from_player = abs(self.global_position - player_position)
|
||||
|
||||
if distance_from_player.length() > 2:
|
||||
visible = true
|
||||
|
||||
@@ -5,11 +5,6 @@ extends RigidBody3D
|
||||
func _ready() -> void:
|
||||
add_to_group("persist")
|
||||
|
||||
|
||||
# Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
func _process(delta: float) -> void:
|
||||
pass
|
||||
|
||||
func save():
|
||||
var save_dict = {
|
||||
"filename" : get_scene_file_path(),
|
||||
|
||||
Reference in New Issue
Block a user