started fixing hud to prevent crosshair from wobbling
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@@ -5,11 +5,6 @@ extends RigidBody3D
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func _ready() -> void:
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add_to_group("persist")
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func save():
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var save_dict = {
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"filename" : get_scene_file_path(),
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