started fixing hud to prevent crosshair from wobbling
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@@ -10,3 +10,12 @@ var bullet_force_mod
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var bullet_speed
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var blast_power
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var blast_radius
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func _ready() -> void:
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visible = false
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func _process(delta: float) -> void:
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var distance_from_player = abs(self.global_position - player_position)
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if distance_from_player.length() > 2:
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visible = true
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