started fixing hud to prevent crosshair from wobbling

This commit is contained in:
Derek
2025-03-18 08:35:10 -05:00
parent 99cfc9dde2
commit d17bc56ca2
12 changed files with 148 additions and 113 deletions

View File

@@ -34,7 +34,6 @@ weapon_type = 0
reload_type = 0
bullet = ExtResource("2_mnla0")
fire_mode = 1
hitscan_range = 100.0
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.05, 0.05, 0.05)
@@ -44,10 +43,15 @@ start_mags = 3
bullet_damage = 1
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 300
bullet_speed = 100
vibration_weak_magnitude = 0.1
vibration_strong_magnitude = 0.5
vibration_duration = 0.1
chamber_rot_amount = 60.0
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20
blast_power = 50.0
hitscan_range = 100.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_uqdtd"]
resource_name = "rocketlauncher12"
@@ -611,7 +615,7 @@ skeleton = NodePath("../../../../../../..")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
"": SubResource("AnimationLibrary_lrhqi")
&"": SubResource("AnimationLibrary_lrhqi")
}
[node name="Audio" type="Node3D" parent="."]