started fixing hud to prevent crosshair from wobbling
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@@ -178,7 +178,7 @@ tracks/2/path = NodePath(".")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.166667, 0.566667),
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"times": PackedFloat32Array(0.166667, 0.266667),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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@@ -33,14 +33,15 @@ glow_enabled = true
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fog_density = 0.0005
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[node name="Realtime Day Night Cycle" type="Node3D"]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0)
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script = ExtResource("1_idjmm")
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sun_color = SubResource("GradientTexture1D_xp6wm")
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realtime = true
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sun_energy_over_time = SubResource("Curve_idjmm")
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[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
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environment = SubResource("Environment_ml2st")
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[node name="Sun" type="DirectionalLight3D" parent="."]
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transform = Transform3D(0.969658, -0.064919, 0.235691, -0.0649191, 0.861104, 0.504268, -0.235691, -0.504268, 0.830761, 0, 0, 0)
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transform = Transform3D(0.997171, 0.0751772, 0, 0.0642699, -0.852493, 0.518773, 0.0389999, -0.517306, -0.854912, 0, 0, 0)
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light_energy = 1.45936
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shadow_enabled = true
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@@ -34,7 +34,6 @@ weapon_type = 0
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reload_type = 0
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bullet = ExtResource("2_mnla0")
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fire_mode = 1
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hitscan_range = 100.0
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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@@ -44,10 +43,15 @@ start_mags = 3
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bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 300
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bullet_speed = 100
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_uqdtd"]
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resource_name = "rocketlauncher12"
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@@ -611,7 +615,7 @@ skeleton = NodePath("../../../../../../..")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_lrhqi")
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&"": SubResource("AnimationLibrary_lrhqi")
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}
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[node name="Audio" type="Node3D" parent="."]
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