more playing with level design
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@@ -26,6 +26,7 @@ var pickups = []
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var held_guns = []
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var ammo_current = [0]
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var ammo_reserve = [0]
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var keys = []
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var guns_dict = {}
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var current_gun_index
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var particle_number = 0
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@@ -4,6 +4,7 @@ const WALK_TRANSITION_SPEED = 8
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const MAX_AIR_DASH = 1
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const FLASHLIGHT_BRIGHTNESS = 30
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const KICK_AMOUNT = 10
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const LAND_CAMERA_TILT : Vector3 = Vector3(-1,0,0)
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var speed
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var double_jump = true
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