more playing with level design
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21
assets/materials/WaterFall.tres
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21
assets/materials/WaterFall.tres
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[gd_resource type="ShaderMaterial" load_steps=5 format=3 uid="uid://dmdquv8r5s4x5"]
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[ext_resource type="Shader" path="res://levels/waterfall.gdshader" id="1_mv5np"]
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[ext_resource type="Texture2D" uid="uid://csyey7e8s7ovx" path="res://assets/LevelBlockouts/Water_N_A2.png" id="2_jucdd"]
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[ext_resource type="Texture2D" uid="uid://d0bxo77envrr1" path="res://assets/LevelBlockouts/waterfall_tex.png" id="3_r071o"]
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_tcvup"]
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[resource]
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render_priority = 0
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shader = ExtResource("1_mv5np")
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shader_parameter/light_color = Vector4(1, 1, 1, 0)
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shader_parameter/dark_color = Vector4(0, 0, 1, 0)
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shader_parameter/displ_amount = 0.02
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shader_parameter/speed = -0.2
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shader_parameter/strength = Vector2(0.1, 0.1)
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shader_parameter/frequency = Vector2(30, 30)
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shader_parameter/time_factor = Vector2(5, 4)
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shader_parameter/water_tex = ExtResource("3_r071o")
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shader_parameter/noise_tex = SubResource("NoiseTexture2D_tcvup")
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shader_parameter/normal_tex = ExtResource("2_jucdd")
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