more playing with level design
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@@ -301,7 +301,7 @@ tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.03, 0.1),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [0.0, 10.0, 0.0]
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"values": [0.0, 20.0, 0.0]
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}
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tracks/5/type = "value"
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tracks/5/imported = false
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@@ -431,8 +431,8 @@ light_energy = 0.0
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light_projector = ExtResource("7_h63ea")
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light_size = 0.229
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shadow_enabled = true
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spot_range = 7.0
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spot_angle = 70.0
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spot_range = 20.0
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spot_angle = 60.0
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spot_angle_attenuation = 0.353554
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[node name="RayCastMag" type="RayCast3D" parent="mac10" index="1"]
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@@ -442,6 +442,7 @@ transform = Transform3D(2.1023, 0, 2.72848e-12, 0, 2.10229, 0, -5.45697e-12, 0,
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transform = Transform3D(0.71471, 9.09495e-13, -6.77626e-20, 0, -1.9745e-08, -0.451714, -1.36424e-12, 0.451713, -1.97451e-08, -2.78547, 0.0225526, 4.16584e-06)
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visible = false
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transparency = 1.0
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cast_shadow = 0
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[node name="Sphere" type="MeshInstance3D" parent="mac10/flare" index="0"]
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transform = Transform3D(1.13687e-13, -1.50194, -6.77626e-21, 0.603442, -9.09495e-13, -3.45657e-19, 1.77601e-15, 0, 0.603442, 0, 0, 0)
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