About to start work on gun swapper #checkpoint
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@@ -60,16 +60,15 @@ func _process(delta):
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pass
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func _on_gun_anims_animation_finished(anim_name):
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if anim_name == "reload":
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if player.ammo_reserve >= max_ammo:
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player.ammo += max_ammo
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player.ammo_reserve -= max_ammo
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player.reloading = false
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else:
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player.ammo += player.ammo_reserve
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player.ammo_reserve -= player.ammo_reserve
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player.reloading = false
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func reload_finished():
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if player.ammo_reserve >= max_ammo:
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player.ammo += max_ammo
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player.ammo_reserve -= max_ammo
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player.reloading = false
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else:
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player.ammo += player.ammo_reserve
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player.ammo_reserve -= player.ammo_reserve
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player.reloading = false
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func shoot(player,delta):
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