About to start work on gun swapper #checkpoint

This commit is contained in:
derek
2024-07-15 10:19:35 -05:00
parent d4bafbc0bf
commit cdcc2db8e7
10 changed files with 68 additions and 52 deletions

View File

@@ -1,11 +1,10 @@
[gd_scene load_steps=17 format=3 uid="uid://drwae3loscbw7"]
[gd_scene load_steps=16 format=3 uid="uid://drwae3loscbw7"]
[ext_resource type="Script" path="res://scripts/player.gd" id="1_x7wms"]
[ext_resource type="FontFile" uid="uid://d2h2tjhxiv5wo" path="res://assets/fonts/White On Black.ttf" id="3_mbuvp"]
[ext_resource type="Script" path="res://scripts/AmmoCounter.gd" id="4_8cy44"]
[ext_resource type="Texture2D" uid="uid://mcay8s80071h" path="res://assets/UI/Crosshair/SVG/Reticle 1_svg.svg" id="6_5m60e"]
[ext_resource type="Script" path="res://scripts/StaminaCounter.gd" id="6_bgi8o"]
[ext_resource type="PackedScene" uid="uid://brl0bsqjl5dg3" path="res://assets/mac_10.tscn" id="6_o1rq6"]
[ext_resource type="Script" path="res://scripts/UIScreenAdjust.gd" id="7_pnp4a"]
[ext_resource type="AudioStream" uid="uid://bki17g7j4kqn4" path="res://assets/Audio/PickupSound Mixdown 3.wav" id="8_dwqsx"]
[ext_resource type="Texture2D" uid="uid://dhgyj08g1ge2o" path="res://assets/UI/SVG/hitmarkersvg.svg" id="8_kupqh"]
@@ -33,11 +32,12 @@ size = Vector3(10, 5.48804, 10)
[node name="Player" type="CharacterBody3D" node_paths=PackedStringArray("weapon_holder", "gun") groups=["player"]]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.11359, 0)
collision_layer = 3
safe_margin = 0.2
script = ExtResource("1_x7wms")
weapon_holder = NodePath("Head/Camera3D/WeaponHolder")
weapon_sway_amount = 0.1
weapon_rotation_amount = 0.1
gun = NodePath("Head/Camera3D/WeaponHolder/mac10")
gun = NodePath("")
[node name="MeshInstance3D" type="MeshInstance3D" parent="."]
visible = false
@@ -56,11 +56,8 @@ current = true
[node name="WeaponHolder" type="Node3D" parent="Head/Camera3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0341401, -0.111267)
[node name="mac10" parent="Head/Camera3D/WeaponHolder" instance=ExtResource("6_o1rq6")]
transform = Transform3D(0.699692, 0.000362423, 0.0207632, 0, 0.699893, -0.0122167, -0.0207664, 0.0122113, 0.699585, 0.445836, -0.15786, -0.767655)
[node name="WeaponSpawner" type="Node3D" parent="Head/Camera3D/WeaponHolder"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.44954, -0.336461, -0.703911)
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0.44954, -0.202025, -1.03649)
[node name="AmmoCounter" type="Label" parent="Head/Camera3D"]
offset_right = 3840.0