About to start work on gun swapper #checkpoint
This commit is contained in:
@@ -88,63 +88,68 @@ step = 0.01
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("mac10:position")
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tracks/0/path = NodePath("gun:position")
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tracks/0/interp = 2
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3, 0.87, 0.93, 1.22, 1.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.3, 0.72, 1.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(-0.300933, 0.313207, 1.19209e-07), Vector3(-0.434608, 0.186498, -0.0340296), Vector3(-0.101334, 0.396998, -0.241881), Vector3(0.0150149, 0.258868, -0.212029), Vector3(0, 0, 0)]
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"values": [Vector3(0, -0.000397999, 0), Vector3(-0.655909, 0.59805, 0), Vector3(-0.450443, 0.73385, 0), Vector3(0, -0.000397999, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("mac10:rotation")
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tracks/1/path = NodePath("gun:rotation")
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tracks/1/interp = 2
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.3, 0.87, 0.93, 1.22, 1.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"times": PackedFloat32Array(0, 0.3, 0.72, 1.6),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector3(0, -1.5708, 0), Vector3(-0.232886, -1.07885, -0.764517), Vector3(-0.629713, -1.24344, 0.0923291), Vector3(-0.492603, -1.40009, 0.121521), Vector3(-0.372059, -1.53262, 0.126735), Vector3(0, -1.5708, 0)]
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"values": [Vector3(0, -1.5708, 0), Vector3(-0.65485, 0.0430034, -1.67829), Vector3(-0.742135, -0.58273, -1.29047), Vector3(0, -1.5708, 0)]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("mac10/chargerpull:position")
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tracks/2/path = NodePath("gun/mag:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(),
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"transitions": PackedFloat32Array(),
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"times": PackedFloat32Array(0.27, 0.78, 0.97),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": []
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"values": [Vector3(0.00225297, 0.0306008, -2.98023e-08), Vector3(0.002, -2, 0), Vector3(0.00225297, 0.0306008, -2.98023e-08)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("mac10/mag:position")
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tracks/3/path = NodePath("gun/mag:visible")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0.29, 0.75, 0.97),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector3(0.331642, -0.46631, 0.00448097), Vector3(0.332, -4, 0.004), Vector3(0.331642, -0.46631, 0.00448097)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("mac10/mag:visible")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0.27, 0.28, 0.75, 0.77),
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"times": PackedFloat32Array(0.23, 0.26, 0.82, 0.83),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 1,
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"values": [true, false, false, true]
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}
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tracks/4/type = "method"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath(".")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0.26, 1.6),
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"transitions": PackedFloat32Array(1, 1),
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"values": [{
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"args": [],
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"method": &"spawn_mag"
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}, {
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"args": [],
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"method": &"reload_finished"
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}]
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}
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[sub_resource type="Animation" id="Animation_bsc1a"]
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resource_name = "shoot"
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@@ -220,8 +225,7 @@ audio_reload = NodePath("Audio/Reload")
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transform = Transform3D(-3.23167e-06, 0, -0.892728, 0, 0.892728, 0, 0.892728, 0, -3.23167e-06, 0, -0.000397999, 0)
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[node name="mag" parent="gun" index="0"]
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transform = Transform3D(0.0897307, -0.048904, 1.59741e-16, 0.012226, 0.358923, 1.76728e-18, -4.44089e-16, 2.22045e-16, 0.0323253, 0.00225294, 0.0306008, -3.12148e-10)
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visible = false
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transform = Transform3D(0.0897307, -0.048904, -9.31323e-10, 0.012226, 0.358923, 1.74623e-10, 3.72529e-09, -1.86265e-09, 0.0323253, 0.00225297, 0.0306008, -2.98023e-08)
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[node name="slide" parent="gun" index="1"]
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transform = Transform3D(0.579973, 0, 0, 0, 0.579973, -1.0175e-10, 1.16415e-10, 7.27596e-11, 0.579973, 0, 0, 0)
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