added projectile class and tweaked weapon uberscript
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@@ -1,4 +1,4 @@
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extends RigidBody3D
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extends Projectile
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@export var max_bounces : int = 10
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@@ -6,11 +6,6 @@ extends RigidBody3D
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@onready var mesh: MeshInstance3D = $MeshInstance3D
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@onready var material = mesh.get_surface_override_material(0)
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var bullet_speed
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var player_velocity
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var bullet_force_mod
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var bullet_damage
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var player_position
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var bounces = 0
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var start_time
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var end_time
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