added projectile class and tweaked weapon uberscript
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@@ -1,16 +1,10 @@
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extends RigidBody3D
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extends Projectile
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@export var explosion : Resource
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@export var blast_radius_area : Node
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@export var radius_shape : Node
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@export var blast_radius_falloff : Resource
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var blast_power
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var blast_radius
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var bullet_speed
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var player_velocity
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var bullet_damage
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var player_position
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# Called when the node enters the scene tree for the first time.
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func _ready():
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