added projectile class and tweaked weapon uberscript
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@@ -1,12 +1,5 @@
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extends RigidBody3D
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extends Projectile
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var player_position
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var player_velocity
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var bullet_active = true
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var bullet_damage
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var instance_bullethole
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var bullet_force_mod
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var bullet_speed
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@onready var mesh = $Cylinder
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@onready var particles = $GPUParticles3D
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