added projectile class and tweaked weapon uberscript

This commit is contained in:
derek
2025-03-04 12:01:14 -06:00
parent 8fbd79eac3
commit cc1500e7fd
16 changed files with 922 additions and 166 deletions

View File

@@ -11,6 +11,7 @@ script = ExtResource("3_10fhq")
gun_name = "Mac 10"
gun_icon = ExtResource("2_a3oyj")
path = "res://assets/mac_10_uber.tscn"
weapon_type = 0
bullet = ExtResource("1_y4ehq")
fire_mode = 0
fov_zoom_amt = 0.98
@@ -25,3 +26,5 @@ bullet_force_mod = 5.0
bullet_speed = 600
casing = ExtResource("2_7wxcs")
mag = ExtResource("4_fiujt")
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20

View File

@@ -20,3 +20,5 @@ bullet_damage = 5
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 600
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20

View File

@@ -25,3 +25,4 @@ bullet_force_mod = 5.0
bullet_speed = 1200
casing = ExtResource("2_ylruw")
shotgun_spread = Vector3(0.1, 0.1, 0.1)
pellets_per_shot = 20

View File

@@ -0,0 +1,9 @@
[gd_resource type="Resource" script_class="bullet_resource" load_steps=3 format=3 uid="uid://dyhmds5hl1r6f"]
[ext_resource type="PackedScene" uid="uid://hptaoyu5jeqk" path="res://assets/rocket.tscn" id="1_etr8k"]
[ext_resource type="Script" path="res://scripts/bullet_resource.gd" id="2_6o7iv"]
[resource]
script = ExtResource("2_6o7iv")
asset = ExtResource("1_etr8k")
ammo_type = 4