added projectile class and tweaked weapon uberscript

This commit is contained in:
derek
2025-03-04 12:01:14 -06:00
parent 8fbd79eac3
commit cc1500e7fd
16 changed files with 922 additions and 166 deletions

View File

@@ -33,7 +33,7 @@ bullet = SubResource("Resource_gh6p6")
fire_mode = 0
fov_zoom_amt = 0.98
ads = false
recoil_amount = Vector3(0.1, 0.05, 0.05)
recoil_amount = Vector3(0.3, 0.05, 0.05)
kick_amount = 0.1
max_ammo = 1
start_mags = 10
@@ -41,8 +41,9 @@ bullet_damage = 1
smoke_enabled = false
bullet_force_mod = 5.0
bullet_speed = 600
shotgun_spread = Vector3(10, 10, 10)
pellets_per_shot = 20
shotgun_spread = Vector3(180, 180, 180)
pellets_per_shot = 50
blast_power = 50.0
[sub_resource type="ShaderMaterial" id="ShaderMaterial_11x5l"]
resource_name = "blunderbus.stock"