added projectile class and tweaked weapon uberscript
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@@ -33,7 +33,7 @@ bullet = SubResource("Resource_gh6p6")
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fire_mode = 0
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.1, 0.05, 0.05)
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recoil_amount = Vector3(0.3, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 1
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start_mags = 10
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@@ -41,8 +41,9 @@ bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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shotgun_spread = Vector3(10, 10, 10)
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pellets_per_shot = 20
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shotgun_spread = Vector3(180, 180, 180)
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pellets_per_shot = 50
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blast_power = 50.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_11x5l"]
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resource_name = "blunderbus.stock"
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