added enemy stun script
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@@ -121,7 +121,7 @@ void vertex() {
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float h = mix(texelFetch(_height_maps, uv_a, 0).r, texelFetch(_height_maps, uv_b, 0).r, vertex_lerp);
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v_vertex.y = h;
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}
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// Convert model space to view space w/ skip_vertex_transform render mode
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VERTEX = (VIEW_MATRIX * vec4(v_vertex, 1.0)).xyz;
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NORMAL = normalize((MODELVIEW_MATRIX * vec4(NORMAL, 0.0)).xyz);
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