tweaks and continued gd4.4 upgrading
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38
assets/weaponresources/pistol1.tres
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38
assets/weaponresources/pistol1.tres
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[gd_resource type="Resource" script_class="weapon_resource" load_steps=6 format=3 uid="uid://dpcoofjsxi10q"]
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[ext_resource type="Resource" uid="uid://covnkagmv8b1x" path="res://assets/weaponresources/light_ammo.tres" id="1_oqs71"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_g6owq"]
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[ext_resource type="Texture2D" uid="uid://d2fic5txnwu3u" path="res://assets/Textures/ObjectTextures/Pistol.png" id="3_fbxkm"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="4_xovdq"]
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[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="5_mkwdh"]
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[resource]
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script = ExtResource("5_mkwdh")
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gun_name = "pistol 1"
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gun_icon = ExtResource("3_fbxkm")
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path = "res://assets/pistol1.tscn"
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weapon_type = 0
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reload_type = 0
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bullet = ExtResource("1_oqs71")
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fire_mode = 2
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 15
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start_mags = 3
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bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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casing = ExtResource("2_g6owq")
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mag = ExtResource("4_xovdq")
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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metadata/_custom_type_script = "uid://d0cf6xsxkf0h"
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