tweaks and continued gd4.4 upgrading
This commit is contained in:
@@ -1,11 +1,8 @@
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[gd_scene load_steps=24 format=3 uid="uid://dslxb3psx30vp"]
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[gd_scene load_steps=21 format=3 uid="uid://dslxb3psx30vp"]
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[ext_resource type="PackedScene" uid="uid://svrb3n31mkag" path="res://assets/Models/gun.blend" id="1_frekg"]
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[ext_resource type="Script" uid="uid://c6npw0lul1llg" path="res://scripts/trackerGun.gd" id="2_ieev5"]
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[ext_resource type="Texture2D" uid="uid://d2fic5txnwu3u" path="res://assets/Textures/ObjectTextures/Pistol.png" id="3_gkvbi"]
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[ext_resource type="PackedScene" uid="uid://crvohhc6kgshn" path="res://assets/bullet_hole.tscn" id="4_bu1g0"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="5_gls8p"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="6_ysonb"]
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[ext_resource type="Script" uid="uid://dhr2xfj3qow4c" path="res://scripts/weapon_uberscript.gd" id="2_wrnws"]
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[ext_resource type="Resource" uid="uid://dpcoofjsxi10q" path="res://assets/weaponresources/pistol1.tres" id="3_er7xg"]
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[ext_resource type="AudioStream" uid="uid://bxjv50ivk3fvn" path="res://assets/Audio/Weapons/9mm Full Size Pistol/Gunshots/9mm Full Size Pistol - Gunshot B 001.wav" id="7_25stk"]
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[ext_resource type="AudioStream" uid="uid://t50i483xmj3a" path="res://assets/Audio/Weapons/toy-click-spin-SBA-300071143.wav" id="9_btm61"]
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[ext_resource type="AudioStream" uid="uid://db3iy0f1pa5lg" path="res://assets/Audio/Weapons/gun-m-16-reload-full-clip-magazine-SBA-300121257.wav" id="10_xn8pu"]
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@@ -339,6 +336,20 @@ tracks/2/keys = {
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"update": 0,
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"values": [Vector3(0, 0, 0), Vector3(0.4, 0, 0), Vector3(0, 0, 0)]
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}
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tracks/3/type = "method"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath(".")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"values": [{
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"args": [],
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"method": &"bullet_fire"
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}]
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}
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[sub_resource type="Animation" id="Animation_tikvk"]
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resource_name = "sprint"
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@@ -428,20 +439,12 @@ _data = {
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&"swap_out": SubResource("Animation_lleyf")
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}
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[node name="Pistol" node_paths=PackedStringArray("tracker_indicator", "flare_light", "anim_player", "barrel_raycast", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_frekg")]
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[node name="Pistol" node_paths=PackedStringArray("anim_player", "barrel_ray", "casing_ejector", "mag_ejector", "audio_fire", "audio_empty", "audio_reload") instance=ExtResource("1_frekg")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.0145504, -0.0460228)
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script = ExtResource("2_ieev5")
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gun_name = "Tracker Pistol"
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gun_icon = ExtResource("3_gkvbi")
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recoil_amount = Vector3(0, 0.05, 0.05)
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bullet_speed = 50
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tracker_indicator = NodePath("gun/slide/TrackerIndicator")
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flare_light = NodePath("SpotLight3D")
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bullethole = ExtResource("4_bu1g0")
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casing = ExtResource("5_gls8p")
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mag = ExtResource("6_ysonb")
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script = ExtResource("2_wrnws")
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weapon_info = ExtResource("3_er7xg")
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anim_player = NodePath("AnimationPlayer")
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barrel_raycast = NodePath("gun/RayCastBarrel")
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barrel_ray = NodePath("gun/RayCastBarrel")
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casing_ejector = NodePath("gun/RayCastCasing")
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mag_ejector = NodePath("gun/RayCastMag")
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audio_fire = NodePath("Audio/Fire")
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@@ -477,7 +480,7 @@ target_position = Vector3(1, 0, 0)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="." index="1"]
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libraries = {
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"": SubResource("AnimationLibrary_vkrtt")
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&"": SubResource("AnimationLibrary_vkrtt")
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}
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[node name="Audio" type="Node3D" parent="." index="2"]
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -15,7 +15,6 @@ weapon_type = 0
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reload_type = 0
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bullet = ExtResource("1_y4ehq")
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fire_mode = 0
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hitscan_range = 100.0
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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@@ -28,6 +27,11 @@ bullet_force_mod = 5.0
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bullet_speed = 600
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casing = ExtResource("2_7wxcs")
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mag = ExtResource("4_fiujt")
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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@@ -11,7 +11,6 @@ path = "res://assets/machete.tscn"
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weapon_type = 1
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reload_type = 0
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fire_mode = 1
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hitscan_range = 100.0
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0, 0.05, 0.05)
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@@ -22,6 +21,11 @@ bullet_damage = 5
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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38
assets/weaponresources/pistol1.tres
Normal file
38
assets/weaponresources/pistol1.tres
Normal file
@@ -0,0 +1,38 @@
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[gd_resource type="Resource" script_class="weapon_resource" load_steps=6 format=3 uid="uid://dpcoofjsxi10q"]
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[ext_resource type="Resource" uid="uid://covnkagmv8b1x" path="res://assets/weaponresources/light_ammo.tres" id="1_oqs71"]
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[ext_resource type="PackedScene" uid="uid://c1gdehrsytlkk" path="res://assets/casing.tscn" id="2_g6owq"]
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[ext_resource type="Texture2D" uid="uid://d2fic5txnwu3u" path="res://assets/Textures/ObjectTextures/Pistol.png" id="3_fbxkm"]
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[ext_resource type="PackedScene" uid="uid://cp8563f0oxvff" path="res://assets/mag1.tscn" id="4_xovdq"]
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[ext_resource type="Script" uid="uid://d0cf6xsxkf0h" path="res://scripts/weapon_resource.gd" id="5_mkwdh"]
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[resource]
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script = ExtResource("5_mkwdh")
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gun_name = "pistol 1"
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gun_icon = ExtResource("3_fbxkm")
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path = "res://assets/pistol1.tscn"
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weapon_type = 0
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reload_type = 0
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bullet = ExtResource("1_oqs71")
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fire_mode = 2
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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kick_amount = 0.1
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max_ammo = 15
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start_mags = 3
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bullet_damage = 1
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smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 600
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casing = ExtResource("2_g6owq")
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mag = ExtResource("4_xovdq")
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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metadata/_custom_type_script = "uid://d0cf6xsxkf0h"
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@@ -14,7 +14,6 @@ weapon_type = 0
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reload_type = 1
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bullet = ExtResource("1_53e42")
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fire_mode = 1
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hitscan_range = 100.0
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fov_zoom_amt = 0.98
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ads = false
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recoil_amount = Vector3(0.05, 0.05, 0.05)
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@@ -26,6 +25,11 @@ smoke_enabled = false
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bullet_force_mod = 5.0
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bullet_speed = 1200
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casing = ExtResource("2_ylruw")
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vibration_weak_magnitude = 0.1
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vibration_strong_magnitude = 0.5
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vibration_duration = 0.1
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chamber_rot_amount = 60.0
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shotgun_spread = Vector3(0.1, 0.1, 0.1)
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pellets_per_shot = 20
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blast_power = 50.0
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hitscan_range = 100.0
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