pickup item values are assigned through level editor and spawn correctly, now need to implement non random spawns
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@@ -6,18 +6,16 @@ extends Node3D
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@onready var anim_player = $AnimationPlayer
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@onready var vend_ray = $VendRay
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@onready var label_3d = $Label3D
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@onready var level_control = get_tree().current_scene
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var active = true
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var level_control
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# Called when the node enters the scene tree for the first time.
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func _ready():
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level_control = get_tree().current_scene
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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pass
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if active == true:
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label_3d.text = str(item_price)
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else:
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label_3d.text = "offline"
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func interact():
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if active == true:
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@@ -39,3 +37,17 @@ func vend():
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active = false
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label_3d.text = "offline"
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get_parent().add_child(item_vend)
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func save():
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var save_dict = {
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"filename" : get_scene_file_path(),
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"parent" : get_parent().get_path(),
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"pos_x" : position.x,
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"pos_y" : position.y,
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"pos_z" : position.z,
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"rot_x" : rotation.x,
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"rot_y" : rotation.y,
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"rot_z" : rotation.z,
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"active" : active
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}
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return save_dict
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