pickup item values are assigned through level editor and spawn correctly, now need to implement non random spawns

This commit is contained in:
Derek
2025-01-16 23:09:57 -06:00
parent 0a3bdd26d4
commit cafcf57ef1
7 changed files with 53 additions and 28 deletions

View File

@@ -9,7 +9,7 @@ custom_features=""
export_filter="all_resources"
include_filter=""
exclude_filter=""
export_path="../../OneDrive/Desktop/gametest.exe"
export_path="../../Desktop/Latest Steam Deck Build/gametest.exe"
encryption_include_filters=""
encryption_exclude_filters=""
encrypt_pck=false
@@ -21,7 +21,7 @@ script_export_mode=2
custom_template/debug=""
custom_template/release=""
debug/export_console_wrapper=1
binary_format/embed_pck=true
binary_format/embed_pck=false
texture_format/s3tc_bptc=true
texture_format/etc2_astc=false
binary_format/architecture="x86_64"