pickup item values are assigned through level editor and spawn correctly, now need to implement non random spawns
This commit is contained in:
@@ -702,7 +702,7 @@ audio_empty = NodePath("Audio/Empty")
|
||||
audio_reload = NodePath("Audio/Reload")
|
||||
|
||||
[node name="mac10" parent="." index="0"]
|
||||
transform = Transform3D(-1.08301e-06, -8.051e-08, -0.3, -0.0225093, 0.299154, 9.76167e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
|
||||
transform = Transform3D(-1.08301e-06, -8.05098e-08, -0.3, -0.0225093, 0.299154, 9.76371e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
|
||||
cast_shadow = 0
|
||||
lod_bias = 10.0
|
||||
mesh = SubResource("ArrayMesh_pcg38")
|
||||
|
||||
Reference in New Issue
Block a user