pickup item values are assigned through level editor and spawn correctly, now need to implement non random spawns

This commit is contained in:
Derek
2025-01-16 23:09:57 -06:00
parent 0a3bdd26d4
commit cafcf57ef1
7 changed files with 53 additions and 28 deletions

View File

@@ -702,7 +702,7 @@ audio_empty = NodePath("Audio/Empty")
audio_reload = NodePath("Audio/Reload")
[node name="mac10" parent="." index="0"]
transform = Transform3D(-1.08301e-06, -8.051e-08, -0.3, -0.0225093, 0.299154, 9.76167e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
transform = Transform3D(-1.08301e-06, -8.05098e-08, -0.3, -0.0225093, 0.299154, 9.76371e-10, 0.299154, 0.0225093, -1.086e-06, -0.00876398, 0.0748287, -0.0557729)
cast_shadow = 0
lod_bias = 10.0
mesh = SubResource("ArrayMesh_pcg38")