made smoke textures and tweaked materials
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@@ -417,7 +417,7 @@ func enemy_hit():
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func toggle_hud(hud_on):
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if dead:
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crt_filter.visible = hud_on
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crt_filter.visible = false#hud_on
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else:
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crosshair.visible = hud_on
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ammo_counter.visible = hud_on
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