pretty happy with fog and cloud tweaks, still need to make bigger clouds
This commit is contained in:
@@ -22,6 +22,71 @@
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[ext_resource type="PackedScene" uid="uid://b6d8oy7iuad4a" path="res://cloud1.tscn" id="20_wqead"]
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[ext_resource type="PackedScene" uid="uid://b6d8oy7iuad4a" path="res://cloud1.tscn" id="20_wqead"]
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[ext_resource type="Script" uid="uid://1q8lyvac5gft" path="res://scripts/cloudSpawner.gd" id="21_mlcq0"]
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[ext_resource type="Script" uid="uid://1q8lyvac5gft" path="res://scripts/cloudSpawner.gd" id="21_mlcq0"]
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[sub_resource type="Gradient" id="Gradient_vr1m7"]
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offsets = PackedFloat32Array(0.2, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_d8lcj"]
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noise_type = 2
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frequency = 0.03
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cellular_jitter = 3.0
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cellular_return_type = 0
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domain_warp_enabled = true
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domain_warp_type = 1
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domain_warp_amplitude = 50.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 1.5
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domain_warp_fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bov7h"]
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seamless = true
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color_ramp = SubResource("Gradient_vr1m7")
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noise = SubResource("FastNoiseLite_d8lcj")
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_mlcq0"]
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_shader_parameters = {
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"_mouse_layer": 2147483648,
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"auto_base_texture": 0,
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"auto_height_reduction": 0.0,
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"auto_overlay_texture": 1,
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"auto_slope": 1.0,
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&"bias_distance": 512.0,
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"blend_sharpness": 0.87,
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&"depth_blur": 0.0,
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"dual_scale_far": 170.0,
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"dual_scale_near": 100.0,
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"dual_scale_reduction": 0.3,
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"dual_scale_texture": 0,
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&"enable_macro_variation": true,
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&"enable_projection": true,
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"height_blending": true,
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"macro_variation1": Color(0.855, 0.8625, 0.9, 1),
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"macro_variation2": Color(0.9, 0.885, 0.81, 1),
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&"macro_variation_slope": 0.333,
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&"mipmap_bias": 1.0,
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"noise1_angle": 0.1,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise3_scale": 0.225,
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"noise_texture": SubResource("NoiseTexture2D_bov7h"),
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&"projection_angular_division": 2.0,
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&"projection_threshold": 0.8,
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"tri_scale_reduction": 0.3,
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&"world_noise_fragment_normals": false,
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"world_noise_height": 34.0,
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"world_noise_lod_distance": 7500.0,
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"world_noise_max_octaves": 4,
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"world_noise_min_octaves": 2,
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"world_noise_offset": Vector3(2.17, -1.225, 1.9),
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"world_noise_region_blend": 0.33,
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"world_noise_scale": 9.85,
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&"world_space_normal_blend": true
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}
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world_background = 2
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auto_shader = true
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dual_scaling = true
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[sub_resource type="Animation" id="Animation_v0ka4"]
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[sub_resource type="Animation" id="Animation_v0ka4"]
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length = 0.001
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length = 0.001
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tracks/0/type = "position_3d"
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tracks/0/type = "position_3d"
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@@ -92,71 +157,6 @@ _data = {
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&"movetargets": SubResource("Animation_sibpp")
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&"movetargets": SubResource("Animation_sibpp")
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}
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}
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[sub_resource type="Gradient" id="Gradient_vr1m7"]
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offsets = PackedFloat32Array(0.2, 1)
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colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
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[sub_resource type="FastNoiseLite" id="FastNoiseLite_d8lcj"]
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noise_type = 2
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frequency = 0.03
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cellular_jitter = 3.0
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cellular_return_type = 0
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domain_warp_enabled = true
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domain_warp_type = 1
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domain_warp_amplitude = 50.0
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domain_warp_fractal_type = 2
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domain_warp_fractal_lacunarity = 1.5
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domain_warp_fractal_gain = 1.0
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[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_bov7h"]
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seamless = true
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color_ramp = SubResource("Gradient_vr1m7")
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noise = SubResource("FastNoiseLite_d8lcj")
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[sub_resource type="Terrain3DMaterial" id="Terrain3DMaterial_mlcq0"]
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_shader_parameters = {
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"_mouse_layer": 2147483648,
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"auto_base_texture": 0,
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"auto_height_reduction": 0.0,
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"auto_overlay_texture": 1,
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"auto_slope": 1.0,
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&"bias_distance": 512.0,
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"blend_sharpness": 0.87,
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&"depth_blur": 0.0,
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"dual_scale_far": 170.0,
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"dual_scale_near": 100.0,
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"dual_scale_reduction": 0.3,
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"dual_scale_texture": 0,
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&"enable_macro_variation": true,
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&"enable_projection": true,
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"height_blending": true,
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"macro_variation1": Color(0.855, 0.8625, 0.9, 1),
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"macro_variation2": Color(0.9, 0.885, 0.81, 1),
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&"macro_variation_slope": 0.333,
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&"mipmap_bias": 1.0,
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"noise1_angle": 0.1,
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"noise1_offset": Vector2(0.5, 0.5),
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"noise1_scale": 0.04,
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"noise2_scale": 0.076,
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"noise3_scale": 0.225,
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"noise_texture": SubResource("NoiseTexture2D_bov7h"),
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&"projection_angular_division": 2.0,
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&"projection_threshold": 0.8,
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"tri_scale_reduction": 0.3,
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&"world_noise_fragment_normals": false,
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"world_noise_height": 34.0,
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"world_noise_lod_distance": 7500.0,
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"world_noise_max_octaves": 4,
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"world_noise_min_octaves": 2,
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"world_noise_offset": Vector3(2.17, -1.225, 1.9),
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"world_noise_region_blend": 0.33,
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"world_noise_scale": 9.85,
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&"world_space_normal_blend": true
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}
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world_background = 2
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auto_shader = true
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dual_scaling = true
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hthjk"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_hthjk"]
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transparency = 1
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transparency = 1
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shading_mode = 0
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shading_mode = 0
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@@ -167,6 +167,14 @@ script = ExtResource("1_v17bv")
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map_name = "Hub 1"
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map_name = "Hub 1"
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gamemode = ExtResource("2_pxx7p")
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gamemode = ExtResource("2_pxx7p")
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[node name="Terrain3D" type="Terrain3D" parent="."]
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data_directory = "res://demo/data"
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material = SubResource("Terrain3DMaterial_mlcq0")
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assets = ExtResource("19_wqead")
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collision_mode = 2
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top_level = true
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metadata/_edit_lock_ = true
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[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("3_cyqa2")]
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[node name="Realtime Day Night Cycle" parent="." instance=ExtResource("3_cyqa2")]
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transform = Transform3D(-0.513781, 0, -0.857921, 0, 1, 0, 0.857921, 0, -0.513781, 0, 0, 0)
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transform = Transform3D(-0.513781, 0, -0.857921, 0, 1, 0, 0.857921, 0, -0.513781, 0, 0, 0)
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set_time = 22.0
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set_time = 22.0
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@@ -391,19 +399,12 @@ light_energy = 11.615
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shadow_enabled = true
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shadow_enabled = true
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spot_range = 17.4054
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spot_range = 17.4054
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[node name="Terrain3D" type="Terrain3D" parent="."]
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data_directory = "res://demo/data"
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material = SubResource("Terrain3DMaterial_mlcq0")
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assets = ExtResource("19_wqead")
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collision_mode = 2
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top_level = true
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metadata/_edit_lock_ = true
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[node name="Node3D" parent="." instance=ExtResource("20_wqead")]
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[node name="Node3D" parent="." instance=ExtResource("20_wqead")]
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -48.9581, 103.525, 58.8201)
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transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, -48.9581, 103.525, 58.8201)
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[node name="CloudSpawner2" type="CSGBox3D" parent="."]
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[node name="CloudSpawner2" type="CSGBox3D" parent="."]
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transform = Transform3D(1, 0, 0, 0, 0.999695, 0.0246939, 0, -0.0246939, 0.999695, -45.7803, 141.291, -87.7143)
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transform = Transform3D(1, 0, 0, 0, 0.999695, 0.0246939, 0, -0.0246939, 0.999695, -320.383, 250.481, -90.4114)
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size = Vector3(408.771, 87.5078, 254.602)
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size = Vector3(1424.45, 305.954, 1949.74)
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material = SubResource("StandardMaterial3D_hthjk")
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material = SubResource("StandardMaterial3D_hthjk")
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script = ExtResource("21_mlcq0")
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script = ExtResource("21_mlcq0")
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number_of_clouds = 300
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Binary file not shown.
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Before Width: | Height: | Size: 2.3 MiB After Width: | Height: | Size: 1.7 MiB |
@@ -1,4 +1,4 @@
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://bootgg1o64ovr"]
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[gd_resource type="VisualShader" load_steps=31 format=3 uid="uid://cx7x7p52eqtv2"]
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[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jqdis"]
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[sub_resource type="VisualShaderNodeFresnel" id="VisualShaderNodeFresnel_jqdis"]
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default_input_values = [2, false, 3, 1.5]
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default_input_values = [2, false, 3, 1.5]
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@@ -39,8 +39,12 @@ glow_enabled = true
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glow_intensity = 1.2
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glow_intensity = 1.2
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fog_mode = 1
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fog_mode = 1
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fog_density = 0.1
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fog_density = 0.1
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volumetric_fog_density = 0.006
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volumetric_fog_enabled = true
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volumetric_fog_albedo = Color(0.530013, 0.696854, 0.82526, 1)
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volumetric_fog_density = 0.001
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volumetric_fog_albedo = Color(0.6384, 0.74256, 0.84, 1)
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volumetric_fog_length = 3000.0
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volumetric_fog_ambient_inject = 1.0
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volumetric_fog_sky_affect = 0.25
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[node name="Realtime Day Night Cycle" type="Node3D"]
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[node name="Realtime Day Night Cycle" type="Node3D"]
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script = ExtResource("1_idjmm")
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script = ExtResource("1_idjmm")
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@@ -62,3 +66,10 @@ transform = Transform3D(1, 0, 0, 0, -1, -8.74228e-08, 0, 8.74228e-08, -1, 0, 0,
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light_color = Color(0.5874, 0.804263, 0.89, 1)
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light_color = Color(0.5874, 0.804263, 0.89, 1)
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light_energy = 0.0
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light_energy = 0.0
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shadow_enabled = true
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shadow_enabled = true
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[node name="Timer" type="Timer" parent="."]
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wait_time = 60.0
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autostart = true
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ignore_time_scale = true
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[connection signal="timeout" from="Timer" to="." method="_on_timer_timeout"]
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@@ -4,7 +4,9 @@
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
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emission_shape = 3
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emission_shape = 3
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emission_box_extents = Vector3(20, 10, 20)
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emission_box_extents = Vector3(20, 10, 15)
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angle_min = 1.07288e-05
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angle_max = 360.0
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gravity = Vector3(0, 0, 0)
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gravity = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
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@@ -15,10 +17,10 @@ billboard_mode = 1
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[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
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[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
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material = SubResource("StandardMaterial3D_7tvac")
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material = SubResource("StandardMaterial3D_7tvac")
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size = Vector2(50, 50)
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size = Vector2(30, 30)
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[node name="Node3D" type="GPUParticles3D"]
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[node name="Node3D" type="GPUParticles3D"]
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amount = 50
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amount = 20
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lifetime = 60.0
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lifetime = 60.0
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explosiveness = 0.98
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explosiveness = 0.98
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process_material = SubResource("ParticleProcessMaterial_017xs")
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process_material = SubResource("ParticleProcessMaterial_017xs")
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File diff suppressed because one or more lines are too long
@@ -7,7 +7,6 @@ func _ready() -> void:
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spawn_clouds()
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spawn_clouds()
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func spawn_clouds():
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func spawn_clouds():
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print("SPAWNING CLOUDS")
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while number_of_clouds >= 0:
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while number_of_clouds >= 0:
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number_of_clouds -= 1
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number_of_clouds -= 1
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@@ -19,4 +18,3 @@ func spawn_clouds():
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var cloud = cloud.instantiate()
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var cloud = cloud.instantiate()
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add_child(cloud)
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add_child(cloud)
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cloud.global_position = self.global_position + spawn_pos
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cloud.global_position = self.global_position + spawn_pos
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print("CLOUD POS : ",spawn_pos)
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@@ -31,10 +31,11 @@ func sun_angle_from_time():
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var angle : float = deg_to_rad((current_time/24.0) * 360.0 + 90.0)
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var angle : float = deg_to_rad((current_time/24.0) * 360.0 + 90.0)
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var energy = sun_energy_over_time.sample(current_time)
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var energy = sun_energy_over_time.sample(current_time)
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print("current time: ", current_time)
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print("Sun angle : ",rad_to_deg(angle))
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return {"angle" : angle, "energy" : energy}
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return {"angle" : angle, "energy" : energy}
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func _on_property_list_changed() -> void:
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func _on_property_list_changed() -> void:
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change_sun()
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change_sun()
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func _on_timer_timeout() -> void:
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change_sun()
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Reference in New Issue
Block a user