pretty happy with fog and cloud tweaks, still need to make bigger clouds

This commit is contained in:
derek
2025-04-01 11:43:48 -05:00
parent 8999a68854
commit ca5cfba827
8 changed files with 120 additions and 95 deletions

View File

@@ -4,7 +4,9 @@
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
emission_shape = 3
emission_box_extents = Vector3(20, 10, 20)
emission_box_extents = Vector3(20, 10, 15)
angle_min = 1.07288e-05
angle_max = 360.0
gravity = Vector3(0, 0, 0)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
@@ -15,10 +17,10 @@ billboard_mode = 1
[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
material = SubResource("StandardMaterial3D_7tvac")
size = Vector2(50, 50)
size = Vector2(30, 30)
[node name="Node3D" type="GPUParticles3D"]
amount = 50
amount = 20
lifetime = 60.0
explosiveness = 0.98
process_material = SubResource("ParticleProcessMaterial_017xs")