pretty happy with fog and cloud tweaks, still need to make bigger clouds
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@@ -4,7 +4,9 @@
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[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_017xs"]
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emission_shape = 3
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emission_box_extents = Vector3(20, 10, 20)
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emission_box_extents = Vector3(20, 10, 15)
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angle_min = 1.07288e-05
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angle_max = 360.0
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gravity = Vector3(0, 0, 0)
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[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7tvac"]
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@@ -15,10 +17,10 @@ billboard_mode = 1
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[sub_resource type="QuadMesh" id="QuadMesh_0l02b"]
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material = SubResource("StandardMaterial3D_7tvac")
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size = Vector2(50, 50)
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size = Vector2(30, 30)
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[node name="Node3D" type="GPUParticles3D"]
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amount = 50
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amount = 20
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lifetime = 60.0
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explosiveness = 0.98
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process_material = SubResource("ParticleProcessMaterial_017xs")
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