bullet visible by distance
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@@ -105,6 +105,7 @@ func shoot(player,delta):
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instance_bullet.bullet_damage = bullet_damage
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instance_bullet.bullet_force_mod = bullet_force_mod
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instance_bullet.instance_bullethole = bullethole.instantiate()
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instance_bullet.player = player
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get_tree().get_root().add_child(instance_bullet)
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# Casing transform
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