hivemind tweaks

This commit is contained in:
Derek
2024-08-05 08:25:09 -05:00
parent ea5e72762f
commit c8f3e8eee6
6 changed files with 8 additions and 5 deletions

View File

@@ -12,6 +12,7 @@ func _ready():
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta):
#calculate move position for each child
for i in minions:
#by number of minions determine the amount they should rotate around the player to be evenly distributed

View File

@@ -14,7 +14,6 @@ var guns_dict = {}
var current_gun_index
var particle_number = 0
var enemy_hiveminds = []
var remaining_enemies
# Called when the node enters the scene tree for the first time.
func _ready():