hivemind tweaks
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@@ -12,6 +12,7 @@ func _ready():
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta):
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#calculate move position for each child
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for i in minions:
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#by number of minions determine the amount they should rotate around the player to be evenly distributed
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@@ -14,7 +14,6 @@ var guns_dict = {}
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var current_gun_index
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var particle_number = 0
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var enemy_hiveminds = []
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var remaining_enemies
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# Called when the node enters the scene tree for the first time.
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func _ready():
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