added main menu and can continue from last level
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@@ -2,7 +2,7 @@ extends Area3D
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@export var scene_path : String
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@export var scene_name : String
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@export var gamemode : gamemode
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@export var level_gamemode : gamemode
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@export var scene_thumbnail : Texture2D
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var active = false
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@@ -19,7 +19,11 @@ func _process(delta: float) -> void:
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func _on_body_entered(body: Node3D) -> void:
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if active:
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#Let the Bounds detector know player is exiting
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SignalBus.emit_signal("player_exiting_tree")
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#Set incoming gamemode
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GameGlobals.loading_gamemode = level_gamemode
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#Save data
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if get_tree().current_scene.gamemode.load_save == true:
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SaveLoad.save_game_data(get_tree().current_scene.get_name())
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SaveLoad.save_persistent_data()
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