added main menu and can continue from last level
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@@ -35,7 +35,10 @@ func save_persistent_data():
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print("LAST HIT PATH " + str(last_hit_path))
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file.store_var(last_hit_path)
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file.store_var(player.velocity)
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file.store_var(get_tree().current_scene.scene_file_path)
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file.store_var(get_tree().current_scene.gamemode.resource_path)
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file.store_var(GameGlobals.money)
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file.store_var(GameGlobals.deposited_money)
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file.store_var(GameGlobals.health)
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file.store_var(GameGlobals.high_score)
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file.store_var(player_deaths)
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@@ -52,24 +55,20 @@ func save_persistent_data():
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func load_persistent_data():
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var level_control = get_tree().current_scene
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var player = level_control.player
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if FileAccess.file_exists(persistent_save_path):
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var file = FileAccess.open(persistent_save_path, FileAccess.READ)
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last_hit_path = file.get_var()
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print("CROWN PARENT : " + str(last_hit_path))
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player_velocity_cache = file.get_var()
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GameGlobals.current_level = str(file.get_var())
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GameGlobals.current_gamemode = file.get_var()
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GameGlobals.money = set_nulls_zero(file.get_var())
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print("MONEY : ", GameGlobals.money)
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GameGlobals.deposited_money = set_nulls_zero(file.get_var())
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GameGlobals.health = file.get_var()
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print("HEALTH : ", GameGlobals.health)
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GameGlobals.high_score = file.get_var()
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print("HIGH SCORE : ",GameGlobals.high_score)
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player_deaths = set_nulls_zero(file.get_var())
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print("PLAYER DEATHS : " + str(player_deaths))
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enemies_killed = set_nulls_zero(file.get_var())
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print("ENEMIES KILLED : " + str(enemies_killed))
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shots_fired = set_nulls_zero(file.get_var())
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print("SHOTS FIRED ",shots_fired)
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var held_guns_encoded = file.get_var()
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GameGlobals.held_guns = load_resource_path(held_guns_encoded)
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@@ -77,7 +76,8 @@ func load_persistent_data():
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GameGlobals.ammo_reserve = file.get_var()
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GameGlobals.current_gun_index = file.get_var()
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if GameGlobals.current_gun_index != null:
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get_tree().current_scene.gun_spawn(GameGlobals.current_gun_index)
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if !get_tree().current_scene.is_in_group("ui"):
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get_tree().current_scene.gun_spawn(GameGlobals.current_gun_index)
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data_cleared = file.get_var()
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file.close()
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