tweak to hud wobble
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@@ -598,7 +598,7 @@ func aim_down_sights(delta):
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func hud_wobble(delta):
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func hud_wobble(delta):
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var viewport_height_adj = (get_viewport().size.y/1080)
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var viewport_height_adj = (get_viewport().size.y/1080)
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var HUD_WOBBLE_MAX : float = 20 * viewport_height_adj
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var HUD_WOBBLE_MAX : float = 40 * viewport_height_adj
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var MOUSE_AMT = 10 * viewport_height_adj
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var MOUSE_AMT = 10 * viewport_height_adj
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var VELOCITY_AMT = 100 * viewport_height_adj
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var VELOCITY_AMT = 100 * viewport_height_adj
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var HUD_SPEED = 10 * viewport_height_adj
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var HUD_SPEED = 10 * viewport_height_adj
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@@ -784,6 +784,9 @@ func hit(damage, fired_by, target_type):
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level_control.last_hit = fired_by
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level_control.last_hit = fired_by
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level_control.target_type = target_type
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level_control.target_type = target_type
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recoil.add_recoil(Vector3(.5,.1,.1),10,10)
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recoil.add_recoil(Vector3(.5,.1,.1),10,10)
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if held_item != null:
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held_item.linear_velocity.y += 10
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release_moveable()
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hurt_audio.play()
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hurt_audio.play()
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health_indicator.color = Color(0.471, 0, 0, .25)
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health_indicator.color = Color(0.471, 0, 0, .25)
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await get_tree().create_timer(.15).timeout
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await get_tree().create_timer(.15).timeout
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