tweak to hud wobble

This commit is contained in:
Derek
2025-03-07 08:32:16 -06:00
parent f4375a51eb
commit c79e1fdfe5

View File

@@ -598,7 +598,7 @@ func aim_down_sights(delta):
func hud_wobble(delta):
var viewport_height_adj = (get_viewport().size.y/1080)
var HUD_WOBBLE_MAX : float = 20 * viewport_height_adj
var HUD_WOBBLE_MAX : float = 40 * viewport_height_adj
var MOUSE_AMT = 10 * viewport_height_adj
var VELOCITY_AMT = 100 * viewport_height_adj
var HUD_SPEED = 10 * viewport_height_adj
@@ -784,6 +784,9 @@ func hit(damage, fired_by, target_type):
level_control.last_hit = fired_by
level_control.target_type = target_type
recoil.add_recoil(Vector3(.5,.1,.1),10,10)
if held_item != null:
held_item.linear_velocity.y += 10
release_moveable()
hurt_audio.play()
health_indicator.color = Color(0.471, 0, 0, .25)
await get_tree().create_timer(.15).timeout